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float _endsize, float _frequencysize, Vector _startgravity, Vector _endgravity, float _frequencygravityvertical,
float _frequencygravityhorizontal, float _startalpha, float _endalpha, float _frequencyalpha, Colour* c, float* p);
4)
Modify Object.h
* Add to Class Object...
void update(int now) { /* do nothing, added for particle effects & animations */ }