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// object.
o->Delete(); f->Delete(); c->Delete();
</pre>
== RBDynamics Properties Reference ==
; Vector position : Current position of COM
; Vector temporalTorque : Torque force that will be applied at the next tick and then reset to 0; Total angular acceleration is equal to: angularAcceleration + ((torque + temporalTorque)/inertiaMoment)
== RBDynamics Functions Reference ==
Vector getWorldCOM() const // Returns the world position of the COM with respect