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→Progress
- Lighting
== Project Marking Percentage ==
<big>
Qing: Option A
Damien: Option A
</big>
== Progress ==
{| border="1"
|-
|Date
|Contributor(s)
|Info
|-
|February 1, 2011
|Qing, Damien
|Porting framework (2010) to OpenGL 1.4. Added Wrangler Library (glew) to trunk and changed the render to 2.x
|-
|February 3, 2011
|Qing, Damien
|Basic per pixel lighting is implemented to 2.x
|-
|March 17, 2011
|Qing, Damien
|Converted to simple OpenGl 3.3. Renders the boxes but not completely proper.
|-
|March 19, 2011
|Qing, Damien
|Renders objects with textures properly (OpenGL3.3)
|-
|March 24, 2011
|Damien, Qing
|Renders game level properly with working directional and point lights (OpenGL3.3).
|-
|March 29, 2011
|Damien, Qing
|Physics and collision from Hasan's team integrated into our code.
|-
|April 07, 2011
|Damien, Qing
|Octree implemented into the framework. Old code from previous semester was added
|-
|April 14, 2011
|Damien, Qing
|Working physics in our game. Cleaned code
|-
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|<insert information>
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== Proposal ==
For our group, we plan to convert all of the existing direct3d code into OpenGL 43.13. We will be using the GLSL shading language for fragments and vertex shaders. Also we will be adding new converting the lighting features feature such as per pixel lighting and shadows to the frameworkOpenGL. If we have time after doing the above we will also implement open audio.
We will be using our game from GAM666 for this course.