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{{GAM670/DPS905 Index | 20111}}
{| border="1"
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|TeamZombie|Tuesday January 18 April 12 8:00AM20AM
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|Slap Your Grandma|Tuesday December 7 April 12 8:15AM50AM
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|Team ZombieGuardian|Tuesday December 7 8April 12 9:30AM20AM
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|Team GG
|Tuesday December 7 Thursday April 14 8:45AM20AM
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|Cerebral ThoughtTeam HSD|Tuesday December 7 9Thursday April 14 8:00AM50AM
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|Team MutaliskSlap Your Grandma|Tuesday December 7 Thursday April 14 9:15AM20AM
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|Copy Cat}<br /> = Presentation Schedule ={|Thursday December 9 8:00AM border="1"
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|Team Name|Date and Time|-|-|Team Guardian - Hasan, JP|Tuesday March 22 9:00AM|-|Team Zombie - Damian, Qing|Thursday March 24 8:00AM|-|Hic Sunt Dracones - David|Thursday December March 24 9 8:15AM
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|Double TapTeam GG - Brad|Thursday December 9 Tuesday March 29 8:30AM00AM
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| Hic Sunt DraconesTeam GG - Randl|Thursday December 9 Tuesday March 29 8:45AM30AM
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|SheetBrix RoboticsSlap Your Grandma - Dan, Andrei, Sasha|Thursday December 9 Tuesday March 29 9:00AM
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|The 10th FloorHic Sunt Dracones - Daniel, Jon, Kaitlyn|Thursday December 9 9March 31 8:15AM00AM
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|}
<br />-->
= Appointment Schedules =
|Date and Time
|-
|Zombie
|Tuesday January 18 10:00AM
|-
|Team GG
|Tuesday January 18 10:15AM
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|Team Guardian
|Tuesday January 18 10:30AM
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|Andrew Condinho
|Tuesday January 18 10:45AM
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|
|Tuesday January 18 11:15AM
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|Slap Your Grandma
|Tuesday January 18 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 1 10:00AM
|-
|Zombie
|Tuesday February 1 10:15AM
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|Andrei Kopytov
|Tuesday February 1 10:30AM
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|
|Tuesday February 1 11:15AM
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|Slap Your Grandma
|Tuesday February 1 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 22 10:00AM
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|Zombie
|Tuesday February 22 10:15AM
|-
|
|Tuesday February 22 11:15AM
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|Slap Your Grandma
|Tuesday February 22 1:30PM
|-
|}
= Features that you could add to the Updated Base Code =
* visibility determination
* audio techniques
* comprehensive collada imports
* third-person camera techniques
* quaternions
* networked gameplay
** Raw input
** picking
* optimize coordinators for object design unit creation and destruction
** introduce standard template library
** 0(1) removal of objects
** provide external access to all objects in the scene coordinator
* enable Streaming SIMD Extension 2 in Configuration Properties with optimized math calculations