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10th Floor

63 bytes added, 14:49, 5 December 2010
Line Entry Format of Trap File
'''rx,ry,rz''' = percentage for the trap's constant rotation with relation to the game's traps rotation speed (i.e. how fast to rotate for constant movement on the trap)
'''pminx,pmax,pimy,pmaxy,pminz,pmaxz''' = the amount of movement with relation to a single tiles size. Note that this is relative to the orientation of the tile.
For example, if you want to move a trap along the x-axis from current origin of the trap
to the left of current tile and right of the current tile back and forth, then would do:
<u>e.g.</u> creates a star projectile with dimensions of 10% of the tile in all directions, and moving
to the left edge and right edge of the tile (with only rotation in y axis and moving at the
speed defined by default) with health loss of 30% upon collision with player: ''20|n|3|0.1,0.1,0.1|0,-0.25,0|-0.3|1,0,0|0,1,0|-0.5,0.5,0,0,0,0;''
<h2>Atom</h2>
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