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# Run Visibility Sample
# Derive a Plane Object from abstract base class Object
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
== Week 9 - Nov 7 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]
** Direct Device Branch
*** Graphics Card component
**** DeviceLight primitive
* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing]
** Texture Coordinates
** Magnification
** Minification
** Sampling
*** Nearest-Neighbour
*** BiLinear
*** Anisotropic
** Model Branch
*** Scene Component
**** Texture Element
*** Design Component
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
**** VertexList Element
**** Graphic Element
**** DeviceTexture Element
=== To Do ===
# Checkout 9-Lighting
# Run Lighting Sample
# Checkout 10-Texturing
# Run Texturing Sample
=== Resources ===