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FSOSS 2010/processing.js/

18 bytes added, 07:08, 27 October 2010
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<h3>Game Development Using Processing.js</h3>
 
<b>Intro</b><br />
<ul>
<li>Seneca college BSD student</li>
<li>Research assistant in CDOT</li>
<li>Related projects: [http://www.c3dl.org C3DL] and [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream]</li>
</ul>
 
<b>Goals</b><br />
<li>Developed in Java</li>
<li>"Sketches" written using Java syntax</li>
<li> Requires a JVM plug-in</li> <li> Uses the <object> tag</li> <li>[code.google.com/p/processing/issues/list Bug tracking]</li>
</ul>
<li>Started by John Resig</li>
<li>Many contributions by Seneca</li>
<li>Bug Tracking: [https://processing-js.lighthouseapp.com/Bug Tracking]</li>
<li>Does not require a plug-in</li>
<li>Uses the <canvas> tag</li>
+ collision detection
 
<pre>
Requirements ?
Breaks ?
GitHub
Lighthouse
GC
 
Links:
Processing.js
Home Page: ProcessingJS.org
Bug Tracking: processing-js.lighthouseapp.com/
IDE: PJS, Bespin, SketchPad, EtherPad
 
Processing
Home Page: Processing.org
Bug Tracking: code.google.com/p/processing/issues/list
</pre>
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