21
edits
Changes
→Cerebral Thought
{{GAM666/DPS901 Index | 20103}}
== [[DPS901 Cerebral Thought| Cerebral Thought]] ==
== Project Marking Percentage ==
<big>
Group work: xx% (25 <= xx <= 50)
Individual work: xx% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
== '''Repository ''' ==
=== Repo path ===
=== Trunk Status ===
=='''Game NameTeam Member Emails'''==
# [mailto:szahmad@learn.senecac.on.ca?subject=DPS901 Shayan Zafar Ahmad]
# [mailto:errichard@learn.senecac.on.ca?subject=DPS901 Richard Eyre]
[mailto:szahmad@learn.senecac.on.ca,errichard@learn.senecac.on.ca,jbraffoul@learn.senecac.on.ca,gwan7@learn.senecac.on.ca?subject=DPS901- Email All]
== Proposal ==Game Description====
* The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
* The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.
* The user will be able to cycle between different models for their spaceship.
* The user will be able to shoot at objects, use after burners to speed up the ship, zoom in and out the camera angle, and rotate the camera angle in any direction independent of velocity.
* The user will be able to save and load the game.
===Features===
All features are tentative. Order of priority will precede from bullet point #1 as first, #2 as second, etc. We will do our best to incorporate all features listed here into the game. However, it is understood that game programming is hard and that features can be dropped or added at any time in accordance with the level of difficulty that we are experiencing.
''Graphical''
* Weather patterning - rain, fog, clouds, lightning, lighting effects.
*Improve Textures - optimize the texture usage in the GPU.* Physical Textures - rough, hard, smooth, fluffy, etc.
* Custom UI - simple, intuitive, aesthetically pleasing.
* Collision Detection - objects will not pass through each other, objects will affect other objects movement.
''Sound'' *Background, rain, thunder etc..)
*3D sound: can occur if an object is shot at a distanceBackground, rain, thunder etc..) *Interface sounds: sound if user hovers over a button or selects something or saves/loads the game.
* Music: general background music
*Event driven Sound : shooting, impact, thrust*Event driven Music: can change upon entering a new area or accomplishing something*Environment sound FX (e.g weather)
''Input''
* Add support for mouse and keyboard
* Add support for xbox 360 controller
== Team Notes '''Map of the World of the Game''' ==== '''Game Illustrations''' ==
== Map of the World of the Game ==== Game Illustrations '''Moderator's - Instructors Comments''' ==
== Moderator's - Instructors Comments == == ''Team Meeting Archive ''' ==
{| class="wikitable" border="1" width="1000"
| ''Question(s):'' ||
* What features can we start working on right now? * How will we divide up the work? Two teams of two working on different topics in Graphics? Or one team of four working on different methods?
|-
| ''Outcome(s):'' ||
* Collision Detection soon, after 3D Math has been taught and learned to a reasonable degree.
* Decided that it would be more beneficial for everyone in the group to work on different topics in graphics until week 10 of the semester.
|-
| ''Future Plan(s)'' ||