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== Moderator's - Instructors Comments ==
==Team Meeting Archive ==
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! Meeting: #01 !! Date/Time: 09/19/2010:9:50am
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| <i>''Question(s):</i> '' ||<p> What type of features should a game have?<|-| ''Outcome(s):'' || * More Technical Features are required such as: different types of graphics, input and sound rather than gameplay|-| ''Future Plan(s)'' || Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)|} {| class="wikitable" border="1" width="1000"! Meeting: #02 !! Date/Time: 09/30/p>2010:9:50am|-| ''Question(s):'' || What features can we start working on right now?
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| <i>''Outcome(s):</i> '' ||<p> More Technical Features are required such as: different types * Loop back on the game world - when the user reaches an edge of the game world he is teleported to the opposite end. * Save the state of the game and load the state of graphicsany saved game from a list. * Collision Detection soon, input after 3D Math has been taught and sound rather than gameplay</p>learned to a reasonable degree.
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|<i>''Future Plan(s)</i> '' ||<p> * create an illustration for the in game UI for the game.* Create a list better illustration of technical the game world.* Determine who is going to work on saving/loading the game and the game loop back features to implement (teams of 2 have been suggested)* Polish up the proposal.* Finish the in class lab example and arrange use it as a sandbox for another meeting on thursday after class(09/23/2010 at 9implementing:50am)<loop-back, collision detection and load/p>save states.
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