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→Trunk Status: Added importing meshes message.
{{GAM666/DPS901 Index | 20103}}
= Mutalisk =
== Project Marking Percentage ==
<big>
Group work: 60% (25 <= xx <= 50)
Individual work: 40% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
== Repository Path ==
svn://zenit.senecac.on.ca/dps901_103rep12
== Trunk Status ==
{| border="1" cellpadding="5"
! Last Name !! First Name !! Seneca Username !! SVN Repo ID !! Blog Url !! IRC Nick !! Phone Number
|-
| Hughes ||Joseph||jphughes|| - || - || CloudScorpion|| -
|-
| Tessema Alexander ||IyosiasRyan ||istessemarjalexander || - || - || iyosiastdot || -
|-
| Alexander Kamal-Al-Deen ||Ryan||rjalexanderHasan || hkamal-al- deen || - [http://orbitalstation.wordpress.com The Orbital Station] || -northWind || - 416NUMNUMNUM909NUMNUMNUM7925
|-
| Kamal-Al-Deen Gorscak ||HasanLjubomir ||hkamal-al-deen|| - gljubomir || [http://orbitalstationljubomirgorscak.wordpressblogspot.com The Orbital StationLjubomir's Blog] || northWind ljubo || 416NUMNUMNUM909NUMNUMNUM7925647dash328dash4807
|-
| Gorscak } [mailto:jphughes@learn.senecac.on.ca,gljubomir@learn.senecac.on.ca,rjalexander@learn.senecac.on.ca,hkamal-al-deen@learn.senecac.on.ca?subject=dps901-gam666 Email All] = Proposal ===Introduction==In response to the proposal assignment in-class, this memo outlines our plans to create a 3D game for GAM666. ==Proposed Plan==Our game is going to be a ball rolling through a maze. The point of view will be third person perspective as if the camera is following the ball. The entire level will propel the balls movement by “tilting” the level and simulating gravity. The objective will be to successfully roll the ball to the target while using visual cues (objects) to keep track of where the ball has been. Various obstacles may hinder the balls success. ==Feasibility of Project==Our group has looked at this project quite carefully and we think it's feasible because:*We will be building on the existing framework provided by Chris Szalwinski.*The first milestone should be relatively easy to achieve (having a ball rolling in a hall/room).*Once we have achieved the first milestone, there will be plenty of oportunity for each team member to make further contributions and increase the complexity of the game.*Having an idea which is initially simplistic and builds in complexity will allow our team to ensure a polished look and playability. ==Goals=={| border="1" cellpadding="5" ! Goal !! Team Member !! Status|-| Mirror Surfaces || - || UNASSIGNED|-| Physics || - || UNASSIGNED|-| Friction || - || UNASSIGNED|-| Particle Systems || - || UNASSIGNED|-| Weather || - || UNASSIGNED|-| Ljubomir OBJ Model Importer || gljubomir - || UNASSIGNED|-| Map Format || - || [http://ljubomirgorscak.blogspot.com Ljubomir's Blog] UNASSIGNED|-| ljubo Shaders || (647) 328-4807|| UNASSIGNED
|-
|}
==Preview Images==[mailto[File:jphughes@learnpreview1_1.senecacjpg|400px|thumb|center|preview1_1]][[File:preview1_2.onjpg|400px|thumb|center|preview1_2]][[File:preview1_3.ca,istessema@learn.senecac.onjpg|400px|thumb|center|preview1_3]][[File:preview1_4.ca,gljubomir@learn.senecac.on.ca,rjalexander@learn.senecac.on.ca,hkamal-al-deen@learn.senecac.on.ca?subject=dps901-gam666 Email Alljpg|400px|thumb|center|preview1_4]]
== Map of the World of the Game ==