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→Cerebral Thought
{{GAM666/DPS901 Index | 20103}}
== [[DPS901 Cerebral Thought| Cerebral Thought]] ==
== Project Marking Percentage ==<big> Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%</big> == '''Game NameRepository'''===== Repo path === svn://zenit.senecac.on.ca/dps901_103rep6 === Trunk Status === free =='''Team Member Emails'''==
# [mailto:szahmad@learn.senecac.on.ca?subject=DPS901 Shayan Zafar Ahmad]
# [mailto:errichard@learn.senecac.on.ca?subject=DPS901 Richard Eyre]
[mailto:szahmad@learn.senecac.on.ca,errichard@learn.senecac.on.ca,jbraffoul@learn.senecac.on.ca,gwan7@learn.senecac.on.ca?subject=DPS901- Email All]
=='''Team Meeting Archive ''' ==
{| class="wikitable" border="1" width="1000"
! Meeting: #01 !! Date/Time: 09/19/2010:9:50am
|-
| <i>''Question(s):</i> '' ||<p> What type of features should a game have?</p>
|-
| <i>''Outcome(s):</i> '' ||<p> * More Technical Features are required such as: different types of graphics, input and sound rather than gameplay</p>
|-
|<i>''Future Plan(s)</i> '' ||<p> Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)<|} {| class="wikitable" border="1" width="1000"! Meeting: #02 !! Date/Time: 09/30/2010:11:00am|-| ''Question(s):'' || * What features can we start working on right now? * How will we divide up the work? Two teams of two working on different topics in Graphics? Or one team of four working on different methods? |-| ''Outcome(s):'' || * Loop back on the game world - when the user reaches an edge of the game world he is teleported to the opposite end. * Save the state of the game and load the state of any saved game from a list. * Collision Detection soon, after 3D Math has been taught and learned to a reasonable degree. * Decided that it would be more beneficial for everyone in the group to work on different topics in graphics until week 10 of the semester.|-| ''Future Plan(s)'' || * Create an illustration for the in game UI for the game.* Create a better illustration of the game world.* Determine who is going to work on saving/loading the game and the game loop back features (teams of 2 have been suggested)* Polish up the proposal.* Finish the in class lab example and use it as a sandbox for implementing: loop-back, collision detection and load/p>save states.
|}