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== Creating a Twitter Widget using Processing.js ==
Having just recently switched my major project to work on processing.js I decided this was one presentation I could not miss out on. This talk was given by Al MacDonald who is a freelance web consultant. His website is [http://hyper-metrix.com/ Hyper-Metrix.com]. Al began his talk with an introduction into what processing.js is. He explained that processing is a language for creating 2D and 3D graphics, animations, and interactive applications.<br />
Processing is a language that was built to be run and parsed on a native JAVA client. So processing 'sketches' would be created and then run on the JAVA client which would process them and create the graphics, animations, text, etc in a window. Then a man by the name of John Resig came into the picture and started work on creating a port of processing for JAVA to processing for JavaScript. The idea was to be able to allow those sketches of animationanimations, graphics, and interactive apps to be able to be drawn in a web browser without any plugins or extensions to install. Simply put a way to animate and 'interactify' the web and allow processing creations to 'just work' in modern browsers for users.<br />
After a brief intro into what PJS was and how it got started Al got into some code samples and showed some real time examples of making some simple demos. He showed how easy it is to get started and do some really neat things and basic animations with just a few lines of code. Following some code samples and demos, Al moved on to talk about the community and how it is contributing to the project and helping to implement some of the remaining code that still needs to be ported.<br />
Next came the demo I had been waiting to see. Al had created a widget for a web page that could grab twitter info and then aggregate it into the widget. The purpose of this demo was to show that with about 100 lines of code this technology could create a really professional looking animated feature for a personal website that could run on any modern browser using the canvas element for HTML5.
== 3D in the Browser... More than just Doom ==