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The Canvas 3D JS Libary (C3DL) is a Javascript library that will make it easier to write 3D applications using WebGL. It provides a set of math, scene, and 3d object classes to make the canvas more accessible for developers that want to develop 3D content in browser. == People Working On This Project Contributors==
* Catherine Leung
* [[User:asalga | Andor Salga]]* Peter Callaghan* [[User:Pplam3 | Patrick Lam]] (Picking)* [[User:Jamesboston | James Boston]] (Garbage collection)* Mark Paruzel (CodeBot)
* Andrew Smith
* Chris Bishop
* Jeremy Giberson
* Joe Drew
* Matthew Postill
== Downloads ==
For the library, samples, and tutorials, go to [http://cswww.senecacc3dl.onorg/ c3DL.ca/~leung/canvas3d/canvas3d-0org]. As of c3dl 2.0, our library uses WebGL.xpi Andrew's patch] - this change Any WebGL enabled browser will be able to view our content. To get a WebGL enabled browser see Tutorial 1 from our website and you do not need any addons. For all older versions of c3dl, you will need the canvas 3D addon available here:You can get the extension allows the "simple" examples from Vlad's page to work with ati cardshttps://addons.mozilla.org/en-US/firefox/addon/7171 (use suckmenot@mailinator. This is intended com/bugmenot for Windows onlyauthentication). Model viewer examples NOTE: It is HIGHLY recommended that you do not work yetuse the older version of our library but to use version 2.0 or higher.
== Links ==
* [http://littlesvrwww.c3dl.org c3DL.org]* [http://github.com/cathyatseneca/c3dl GitHub Repo]* [svn://cdot.senecac.on.ca/canvas3dOld SVN Repo]* [http://en.wikipedia.org/wiki/C3DL Wikipedia page] == Related Resources ==* [http://www.khronos.org/webgl/ Khronos WebGL] == Documentation == Documentation can be found on our website: [http://www.c3dl.org/index.php/documentation/ c3DL.org]. == Ideas List == Here are the wishlist of things we want to be able to do with the library.... If you want something add it to the list. * 3D Asteroids - Good use of Collision detection, animation, particles, camera work, both mouse and keyboard controls. * Solar System Explorer - Pull the positions of our planets from some sort of webservice and display them, allowing users to see their relative alignment. * Simulation of 3D path finding * 3D graphs:* Display social networks and their relationships<br />:* Get earthquake Richter-scale values from a service and show graphs on a map<br />:* Display 3D graphs beside one another, gas prices along stock market values<br />:* 3D flowcharts<br /> * 3D Traceroute - graphical view of an IP's path across the internet. More details [http://www.c3dl.org/index.php/uncategorized/canvas3d-traceroute-idea/in this blogpost] * 3D Canvas Racing Demo - like [http://www.tapper-ware.net/canvas3d/ Our blogthis] but better, to show that it's both easier to use, more functionality is available, and runs much faster (hopefully) * Molecule Viewer - Rotate 3D molecules. Similar to [http://www.worldofmolecules.com/3D/bcarotene_3d.htm this] * 3D Sudoku
* void Normalize() Matrix - '''Unit Normalization'''* float Dot() - '''Dot Product'''* float Length() - '''Length of Vector from (0Query search engines for sites, chat logs, 0blogs, 0)'''* float LengthSquared() - '''Squared value of Length'''* Vector Cross(Vector) - '''Cross Product'''* Vector Multiply(Float) - '''Multiplication by a scalar'''* Vector Divide(Float) - '''Division by a scalar'''* Vector Subtract(Vector) - '''Subtraction of a Vector'''* Vector Add(Vector) - '''Addition to etc. and display all the text in a Vector'''* bool Equals(Vector) matrix- '''Equals Comparison'''like fashion.
* void Identity() - '''Create Identity Matrix'''* void Transpose() - '''Transpose Generic model viewer application, with back/forward/index + zoom/rotate buttons that would download and display models from the web. Would have to be able to convert 3dsmax models in JS. So a Matrix'''* void Inverse() - '''Inverse Matrix Values'''* float Multiply(Matrix) - '''Multiplication by Scalar'''* float Divide(Matrix) - '''Division by Scalar'''* Matrix Add(Matrix) - '''Addition museum or such could just slap the app on the page and give it an array of two Matrices'''* Matrix Subtract(Matrix) - '''Subtraction of two Matrices'''* Vector Multiply(Vector) - '''Matrix times a Vector'''* Matrix Multiply(Matrix) - '''Matrix times a Matrix'''URLs for the stuff to show.