Open main menu

CDOT Wiki β

Changes

Mmullin Report on FSOSS

1,323 bytes added, 19:59, 30 October 2007
Initial Outline
DRAFT

= Michael Mullin's Report on FSOSS =

== The Important Things we need to Remember ==

I should state my biases up front, the nature of software is thus:
Whether the product be large or small, open source or proprietary, software is created in teams of 1 to 15 developers (or at least should be). It is the specialty of the Project Managers to break a project down into discrete products in order to deliver an intact solution.

Solutions build on Solutions.

Why is my bias important? When a software project is in demand, it will find funding by whomever needs it to provide a solution. When enough users combine their wants with purchasing power, you get demands that can be fulfilled by industrious individuals looking to make a profit. Industrious guys like me can fit in and contribute to either the closed source or open source projects, but this is an open source course, so lets focus on how I can contribute to the open source world, and get rewarded for doing so.

I do not yet know specifically how to fit into the process yet, therefore this paper will be an analysis of two talks given at FSOSS with the intention of trying to understand how a guy like me should proceed if he wants to earn a living in the open source world.

Talk One - Ross Chevalier

Talk Two - Dirk Riehle

Comparison

Conclusion
1
edit