Open main menu

CDOT Wiki β

Changes

Canvas 3D - Line Tag

2,136 bytes added, 13:55, 2 February 2007
no edit summary
= Quad Tag Reference =

[[XML_3D_-_BTS530/630 Project|Back To XML 3D Main Page]]

== Introduction ==

The Line is one of the basic primitives that can be created on the fly. The Line is a 2D face that can be displayed in a 3D world. The Line Tag encompasses the various attributes that are associated with a Line, such as a start position and an end position. In addition, the Line can be textured with a predefined image from a specific location.

== Tag Attributes ==

* name
** '''Usage:''' <quad name="myquad" />.
** The ''name'' attribute is optional. If omited, the name is not used and thus cannot be retrieved within JavaScript.
** The Quad is given an Identifier so that It can be retrieved and modified within JavaScript.
** The name is a only accepts a string of Alpha-numeric characters.
* position
** '''Usage:''' <quad position="0.3, 5.5, 3.8" />.
** The ''position'' attribute is optional. If omited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
** The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
* orientation
** '''Usage:''' <quad orientation="1.0, 1.0, 1.0" />.
** The ''orientation'' attribute defines the direction in which the quad is facing. The direction is defined by a vector value.
** The orientation value only accepts three numbers that are separated by commas.
* size
** '''Usage:''' <quad size="0.4" />.
** The ''size'' attribute defines the size of the Quad on the screen.
** The size value dictates the distance each face of the quad is away from it's center point.
* texture
** '''Usage:''' <quad texture="mytexture" />
** The ''texture'' attribute contains the name identifier of a texture that is defined inside the canvas tag.
** If the texture does not exist or is not defined, a default color of white is applied to the Quad.
** The attribute must be Alpha-numeric and must point to a defined texture tag.

== Syntax ==

<pre>
<canvas>
<line name="myline" start="10.0, 200.0" end="350.0, 200.0"></line>
</canvas>
</pre>

== References ==

* None.
1
edit