GPU610/DPS915 Weekly Schedule
Revision as of 14:23, 25 June 2012 by Chris Szalwinski (talk | contribs) (Created page with '{{GPU610/DPS915 Index | 20123}} = Weekly Schedule 20123= == Week 1 - Sep 4 == === This Week === * [https://scs.senecac.on.ca/~gpu610/pages/content/intro.html Parallel Programmi…')
Weekly Schedule 20123
Week 1 - Sep 4
This Week
To Do
- Download Visual Studio 2010 from ACS and install it on your local computer.
- Download Tortoise SVN and install it on your local computer.
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgpu" password: blank [no password])
- Run Sample
Resources
Week 2 - Sep 11
This Week
To Do
Resources
Week 5 - Oct 2
This Week
- Review
- Windows Programming
- Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)
- Window Procedures
- COM Technology
- Direct3D
- Direct3D COM Object
- Direct3D Display Device COM Object
- Direct3D Texture COM Object
- Game Programming Aspects
- Singletons and Interfaces
- Event Iteration, Messages, and Timing
- Re-Configuration, Loss and Restoration of Focus
- Design, Coordination, Graphic Representation
- Colour and Backbuffering
- Action-Key Mapping
- Windows Programming
- Projects
- Bringing the Course Wiki Up To Date
- Create Project Pages for Your Team
- Ensure that all links on the Student List page are working
- Start the draft of your game proposal
- Bringing the Course Wiki Up To Date
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 9
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 16
This Week
- 3D Mathematics (continued)
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Transformations
- Graphics and Cameras
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
- Mid-Term Test
To Do
- Checkout Graphics
- Run Graphics Sample
- Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 30
This Week
- Graphics and Cameras (coninued)
- Vertex Data
- Vertex Lists
- Direct3D Implementation
- Display
- Capabilities
- APIGraphic
- Display
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct3D Implementation
- Culling Techniques
To Do
- Graphic and Camera
- Checkout the Graphic Sample
- Run the Graphic Sample
- Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
- Visibility
- Checkout the Visibility Sample
- Run the Visibility Sample
- Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 6
This Week
- Heads Up Display
- Programming Issues
- Direct3D
- Display
- APIText
- Design
- Text Class
- Coordination
- Lighting
- Light Components
- Light Types
- Programming Issues
- Direct3D
- Display
- APILight
- Design
- Light Class
- Coordination
To Do
- Heads Up Display
- Checkout Heads Up Display
- Run Heads Up Display Sample
- Add some text to the sample
- Lighting
- Checkout Lighting
- Run Lighting Sample
- Add a spotlight to the sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library