Programming Stream Chris' Projects
Revision as of 19:59, 22 February 2012 by Chris Szalwinski (talk | contribs) (→TEL Award for Game Programming)
Strategy for 2011 into 2012
Overview
- marketing through transparency
- comprehensive web presence with visible depth
- student-centered teaching techniques
- recent hard-copy publication presence
- in-house recognition of student excellence
- creative commons licensing
Implementation Details
- course design for our particular spectrum of students
- four-stage exposure of course material
- lectures
- in-class exercises
- workshops
- assignments - real-world related to maximize motivation
- tutorial support for weakly structured domains (Jordan and Chris)
- examples only
- examples and problems
- problems only
- four-stage exposure of course material
- public course web sites (editable by instructors alone)
- expose a comprehensive view of the course material
- lecture notes
- in-class exercises
- workshop problems
- assignment specifications
- practice problems
- creative commons attribution only 2.5 license - faculty copyright
- readily upgradable from semester to semester
- integration of course web sites within the SCS Drupal site
- should any sections be excluded
- expose a comprehensive view of the course material
- course notes
- better to present material in chunks
- need to be up-to-date with current standards
- we should maximize use of colour coding to facilitate clarity on the web view
- Moodle learning management system - password protected (editable by instructors alone)
- assignment submission mechanism
- grade reporting mechanism
- forums and discussion boards
- wikis (editable by registered members)
- open to both student and faculty input
- require a common format to maximize student use
- require a common host
- awards for exemplary projects
- determined by faculty
- awarded during president's honours list ceremonies
- posted on MySeneca
Implementation Status
Course | Web Site | In-Class | Workshops | Targeted Tutorials | Assignments | ICT Integration | Remarks |
---|---|---|---|---|---|---|---|
IPC144 | ipc144 | pages/exercises | pages/workshops | to be started | pages/assignments | under discussion | still copy of BTP100 |
BTP100 | btp100 | pages/exercises | pages/workshops | to be started | pages/assignments | under discussion | open |
OOP244 | oop244 | pages/exercises | pages/workshops | to be completed | pages/assignments | December 2011 | add C++11 |
BTP200 | btp200 | pages/exercises | pages/workshops | to be completed | pages/assignments | December 2011 | add C++11 |
BTP300 | btp300 | pages/exercises | pages/workshops | deferred | pages/assignments | June 2011 | add C++11 and C11 |
GAM666/DPS901 | gam666 | nothing | to be created | nothing | self-selected topics | Fall 2012 | needs completion |
Student Awards
TEL Award for Game Programming (cancelled due to exhaustion)
- Fall 2010
- Razed By Fire - Daniel Hodgin, Jon Buckley, James Boelen, Steven Weerdenburg, Kaitlyn Callow
- The 10th Floor - Ryan Wang, Aravinthan Vathsalan, Geoffrey Mok
- Don't Crash into Buildings - David Perit, Andrew Condinho, Brian Law
Publications
Course Notes
The TEL Series on Software Development
- Initially a four volume series
- Up to date with current standards
- Public web pages converted to printed form
- Designed for use in tests and exams as well as lectures
- Printed at Newnham, sold in the Bookstore, and affordable to our students
- Colour versions can be printed once the colour costing drops
- Creative Commons Attribution only 2.5 license
Title | Candidate Courses | Remarks | Most Recent Printing |
---|---|---|---|
Introduction to the C Language | IPC144 BTP100 | to be written - Fall 2012 target | |
Introduction to C++ for C Programmers | OOP244 BTP200 | ready to add C++11 basics | December 2011 edition |
Intermediate C++ | OOP344 BTP300 | to be updated for Fall 2012 | June 2011 edition |
Introduction to Game Programming for C++ Programmers | GAM666 DPS901 | to be written - Fall 2012 target |
Journals and Conferences
Anastasiade, J., and Szalwinski, C. 2010. Building Computer-based Tutors to Help Learners Solve Ill-Structured Problems. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Toronto, ON: AACE.
Szalwinski, C. M. 2011. An Open Instructional Framework for Game Programming Students. ACM Transactions on Computing Education. (submitted for publication).
Software Support
- Framework for Game Programming Students
- Release 1.0 Fall 2010
- Release 2.0 Fall 2011