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User:MattP/winter 2011 worklog february

< User:MattP
Revision as of 17:52, 10 March 2011 by MattP (talk | contribs)

Tuesday, February 1, 2011

1:00am to 2:00am

  • Added into a c3dl scene getting 50 fps
  • Polished 2D game

Wednesday, February 2, 2011

11:00am to 2:15pm

  • fixing shape patch
  • adding different fill modes
  • created custom plane

3:15pm to 5:45pm

  • added features to Custom plane
  • added tests to Custom plane many problems
  • researched triangle fans

Thursday, February 3, 2011

3:30pm to 7:30pm

  • worked on Custom plane

Saturday, February 5, 2011

12:00pm to 7:15pm

  • completed sphere texturing
  • completed custom plane
  • added picking
  • set patch for review
  • add custom plane to SceneCreator and making it work


Wednesday, February 9, 2011

4:45pm to 6:15pm

  • fix custom plane to work with SceneCreator
  • added clockWise check for CustomPlane

Saturday, February 12, 2011

12:00pm to 5:30pm

  • made SceneCreator more userfriendly

Tuesday, February 15, 2011

11:00am to 3:15pm

  • SceneCreator meeting
  • fixes minor bugs
  • change adding wall objects


Wednesday, February 16, 2011

2:30am to 9:30pm

  • minor bug fixes (update walls, object selection, and moving objects)
  • change all SC models to collada and put in SceneCreator
  • started to add php save

Thursday, February 17, 2011

3:30am to 8:30pm

  • add new SC models in SceneCreator
  • finished php saveand load
  • adding file save/load to SceneCreator
  • completed php save/load in SceneCreator


Friday, February 18, 2011

12:00pm to 1:15pm

  • bug testing php save/load in SceneCreator
  • fixing php save/load in SceneCreator


Saturday, February 19, 2011

11:00am to 3:30pm

  • add jQuery validation
  • working on primitives in SceneCreator
  • reworked object creation

5:15pm to 8:15pm

  • continuing work on primitives in SceneCreator


Sunday, February 20, 2011

3:30pm to 8:00pm

  • downloaded and added models to SceneCreator
  • debug issuses

Monday, February 21, 2011

12:00pm to 2:00pm

  • debug new changes

Friday, February 25, 2011

3:00pm to 4:00pm

  • shape fixes
  • add viewer
  • reviewed peters picking patch

Saturday, February 26, 2011

2:30pm to 10:00pm

  • fix picking with shapes problem
  • research drop down menu to fix UI
  • started textures

10:30pm to 12:00pm

  • color picker

Sunday, February 27, 2011

3:30pm to 9:30pm

  • fixing colourpicking
  • colour image saving


Monday, February 28, 2011

2:30pm to 5:00pm

  • fixing colour image saving

7:15pm to 7:45pm

  • start create positional lights from list objects

Wednesday, March 2, 2011

5:30pm to 8:00pm

  • create positional lights from list objects


Thursday, March 3, 2011

11:00pm to 1:30pm

  • finish positional lights from list objects

Friday, March 4, 2011

11:00pm to 3:00pm

  • debug all new changes


Saturday, March 5, 2011

2:00pm to 8:00pm

  • fix up old code

Tuesday, March 8, 2011

8:30pm to 9:00pm

  • fix up old code


Wednesday, March 9, 2011

2:30pm to 9:00pm

  • finished 2d fixes
  • fixed 3d bugs
  • added light handling'


Thursday, March 10, 2011

3:00pm to 7:00pm

  • fixed saving to handle light classes
  • fixed edit textures and save to handle primitives
  • fully debug code

plans

  • modifiable textures = done
  • windows/doors = hard
  • primitive creation = done
  • collada animation = hard
  • youtube support = medium (waiting on popcorn)
  • php save/load = done
  • create SceneCreator viewer = medium
  • camera paths for viewer = medium
  • fix UI = medium
  • create positional lights from list objects = done
  • add load bar for load models = easy
  • fix Collada loading = medium
  • fix optimize speed = medium
  • create of arcade game model for 2D processing game for SceneCreator