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Programming Stream

Revision as of 07:32, 6 January 2011 by Chris Szalwinski (talk | contribs) (material)


Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues


Welcome to the Programming Stream Group at the School of Computer Studies

Introduction

This wiki describes curriculum developments within the programming stream at the School of Computer Studies

  • The scope of the currently active projects is driven by
    • the general need to train professional programmers for direct entry into the workplace
    • the growing knowledge-based industries
      • digital game programming industry
      • open source communities for software developers
  • The information reported here is being provided to
    • inform members of the status quo
    • solicit member comments and criticisms

What can I do right now?

  • add your name to the list of active members and identify your interest here
  • add your project(s) to the list of projects under development here
    • create your own project page describing your own approach or strategy
    • add descriptions of your project(s) in detail to this wiki along with current status
    • list the work that needs to be done
  • add any testimonials you have received here
  • add information to any section of this wiki - quotes, data, testimonials, suggestions
  • discuss or comment on any project described in this wiki


Current Issues

marketing

  • what is the market saying
  • what do we market now and how
  • how do we attract the best and the brightest to our programs

impact of social media

  • how will we interface with social media
  • personal learning environments

should CPD include a professional option

  • for example, to take introductory game programming GAM666/DPS901
    • brings together programming and systems for the first time
    • top CPD students who enroll often do well in this course

our courses

material

  • is our language content up-to-date ?
  • do we need to change emphasis on the material covered

techniques and tools

  • how early should students be exposed to open source tools
  • how early should students work with repositories

collaboration

  • should students work in teams in OOP344, BTP300


Deferred Issues