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Team Mutalisk

Revision as of 21:44, 9 October 2010 by NorthWind87 (talk | contribs) (Team Members: Fixed up email all.)

Mutalisk

Project Marking Percentage

Group work:      xx%        (25 <= xx <= 50)
Individual work: xx% +      (50 <= xx <= 75) 
-------------------------
Total           100%

Repository Path

svn://zenit.senecac.on.ca/dps901_103rep12

Public Service Message

Please do not commit your .vcproj, .vcxproj or .sln files as include paths are saved in those and are unique to each machine, we will have to separate include paths from vc projects somehow at a later point in the future.

For now, R48 of the repo has a working trunk with clean proj files, please ensure that you have a trunk updated to at least R48.

Trunk Status

committed by Hasan

Team Members

Last Name First Name Seneca Username Blog Url IRC Nick Phone Number
Hughes Joseph jphughes - CloudScorpion -
Alexander Ryan rjalexander - tdot -
Kamal-Al-Deen Hasan hkamal-al-deen The Orbital Station northWind 416NUMNUMNUM909NUMNUMNUM7925
Gorscak Ljubomir gljubomir Ljubomir's Blog ljubo (647) 328-4807

Email All

Proposal

Introduction

In response to the proposal assignment you announced in our class, this memo outlines our plans to create a 3D game for GAM666.

Proposed Plan

Our game is going to be a ball rolling through a maze. The point of view will be third person perspective as if the camera is following the ball. The entire level will propel the balls movement by “tilting” the level and simulating gravity. The objective will be to successfully roll the ball to the target while using visual cues (objects) to keep track of where the ball has been. Various obstacles may hinder the balls success.

Feasibility of Project

Our group has looked at this project quite carefully and we think it's feasible because:

  • We will be building on the existing framework provided by Chris Szalwinski.
  • The first milestone should be relatively easy to achieve (having a ball rolling in a hall/room).
  • Once we have achieved the first milestone, there will be plenty of oportunity for each team member to make further contributions and increase the complexity of the game.
  • Having an idea which is initially simplistic and builds in complexity will allow our team to ensure a polished look and playability.

Preview Images

 
preview1_1
 
preview1_2
 
preview1_3
 
preview1_4

Map of the World of the Game

Moderator's - Instructors Comments

Team Schedule

Links

Project Requirements

http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103

Meetings

Wed, Sept 29 @ 9:00pm in Freenode, /join #seneca-students