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GAM666/DPS901 Weekly Schedule 20103

Revision as of 20:34, 1 October 2010 by Chris Szalwinski (talk | contribs) (This Week)

GAM666/DPS901 -- Weekly Schedule 20103

Week 1 - Sep 5

This Week

  • Windows Programming
  • Dialog Sample
  • Selection Sample

To Do

  1. Install Visual Studio 2010
  2. Run Dialog Sample
  3. Run Selection Sample

Week 2 - Sep 12

This Week

  • COM Objects and DirectX
  • Assignment Setup

To Do

Resources

Week 3 - Sep 19

This Week

  • Display Modes
    • The fwk4gps framework, its branches, and component architecture
    • Singleton class as an alternative to global variables
    • Including interfaces rather than class declarations to minimize header file dependencies
    • Use the Direct3D COM object to interrogate the hardware for the installed options
  • Event Iteration
    • Messaging, the main application window and event iteration
    • Housekeeping during loss and restoration of focus
    • Housekeeping during re-configuration
    • Use the Direct3DDevice9 COM object to access the display device
  • Projects
    • Introducing SVN and Demos by Fardad in class

To Do

  • Download SVN and install it on your computer.

Resources


Week 4 - Sep 26

This Week

  • Background Image
    • Sprites
    • Textures
    • Color Model
    • Use the Direct3DSprite COM object to manage the drawing of 2D images
    • Use the Direct3DTexture9 COM object to hold an image on video memory
    • Shades of Red application reviews the material covered to date
  • Sprite in Motion
    • timing
    • model coordination
    • direct-device connectivity
    • user action key mapping
    • Use the Direct3DFont COM object to draw the font for a text item on the HUD
  • Projects

To Do

  • Download the 15-Controller and ShadesOfRed Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
  • Submit your game proposal and schedule an appointment with your instructor (click here to book an appointment)
  • Complete the coding for ShadesOfRed

Resources


Week 5 - Oct 3

This Week

To Do

  • Add a background image to the ShadesOfRed sample
  • Add a sprite in motion to the ShadesOfRed sample
  • Add a second moving sprite to the Sprite in Motion sample
  • Add text to identify the motion of the second sprite on the HUD

Resources