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10th Floor

Revision as of 18:22, 29 September 2010 by Avathsalan (talk | contribs) (Game Concept Proposal - RTS)

Game Name Goes here

Repository

Repo path

svn://zenit.senecac.on.ca/dps901_103rep10

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members

  1. Ryan Wang, Responsibility TBA
  2. Aravinthan Vathsalan, Responsibility TBA
  3. Geoffrey Mok, Responsibility TBA
  4. Steve Borges, Responsibility TBA
  5. Corey Angus, Responsibility TBA

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Proposal

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary

Game Concept Proposal - Puzzle Game

This is just a personal suggestion that I have. - Ryan

Click here to watch sample game-play

Game Concept Proposal - Action RPG

This is also just a quick idea. - Corey

  1. Overview -
    1. A simple action rpg. The goal is explore an area(dungeon, cave, ect) that contains increasingly more powerful foes to defeat the deeper in you go.
  2. Main Game Elements -
    1. The player gains experience points after defeating an enemy. They can then spend these points in a trait of their choosing (strength, defense, speed).
    2. The Battle system remains simple. The goal is to attack when the enemy is not blocking, and to block when the enemy is about to attack.
    3. Enemies drop items that can be equiped or used to increase the player's stats
  3. Potentia Game Elements - Depending on time and how the project is going some elements can be improved
    1. A parry system can be included for combat
    2. A high, low attack system can be included for combat to add more depth
    3. Several types of enemies with different combat AI/routines
    4. The ability to sell items you've found and purchase new ones (a currency system)
    5. An over world to connect a series of levels/dungeons together instead of one linear level.
  4. Advantages-
    1. The proposal focuses on game play design. It leaves the art style, setting, and characters open for any ideas. For instance an oldschool fantasy setting with caves and monsters, or a distant future setting.
    2. The basic stat based game is relativly simple to program, logic wise.