Planned Features
Local files to be added!
- For now, a static file would be acceptable.
Portable Canvas to work on Mac
Dec 12
Progress simply must find the most round-about way of manifesting itself. The solution will be at your fingertips, but you'll have to walk a mile and 3/4 light year to get to it. It's like Mouse Trap, but many orders greater in complexity and many orders lesser in amusement...
Adventure into the Abyss
- Started off trying to get MyBrowser working on Mac in the ORI (Spain)
- Found this site and recognized it from 0.1 (helpful!): https://developer.mozilla.org/En/XULRunner:Deploying_XULRunner_1.8
- Began changing folder structure to match the example for Mac OS X
- Started looking for location of Mozilla source on this computer
- Found Minefield in Applications folder, but couldn't check its properties for the shortcut target
- Is clearly a Windows user, and does not understand the Mac paradigm. :/
- Required /Library/Frameworks/.../1.8/ according to the guide, this computer only has 1.9 and no Hg
- Downloaded Mozilla source from one of Humph's labs
- Modified .mozconfig to handle XUL Runner
- Discovered that there is no XUL Runner code in the lab's version of Mozilla source... (not so helpful)
- Still can't find a stub executable for Mac OS
- Realized that MyBrowser needs moz 1.9, not 1.8!!
- Still does not fix the missing XUL Runner code issue...
- Found the required framework files simply by looking in the expected locations!! (very helpful, but moderately shocking)
- Could not run the XUL app
- Remembered the "hack application.ini to change 1.8 requirement to 1.9" trick from v0.1
- Got MyBrowser working on Mac OS X!?! (...a first for me!)
This is where I cheer for joy inside. x3
Applying the Alchemy
- Compared the new and working MyBrowser structure with the old and current Portable Canvas structure
Dec 11
Accomplishments
- Got Sokoban demo to work locally
- The local file location is hard-coded at the moment, but changing this shouldn't be hard
Dec 7
Things tried
- Received help from mfinkle!
- Tutorial 2 displays the html, but can't load anything in the canvas element.
- "createScene()" not found in the SDK.
Future notes
- Include some (working) demos in the SDK.