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Revision as of 12:35, 31 March 2023 by Alon Raigorodetsky (talk | contribs) (Sources)

Analyzing False Sharing

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Introduction : What is False Sharing?

Multicore programming is important to take advantage of the hardware's power as multicore processors are more common than ever. This is because it enables us to run our code on various CPU cores. But in order to effectively utilise it, it is crucial to know and comprehend the underlying hardware. The cache is one of the most crucial system tools. The majority of designs also have shared cache lines. And for this reason, false sharing in multicore/multithreaded tasks is a well-known issue. What is cache line ping-ponging, also known as false sharing? When multiple threads exchange data, one of the sharing patterns that has an impact on performance is false sharing. It occurs when at least two threads alter or use data that is in near proximity to one another in memory.

When multiple threads exchange data, one of the sharing patterns that has an impact on performance is false sharing. When at least two threads change or use data that just so happens to be nearby in memory and ends up in the same cache line, it causes this problem. False sharing happens when they frequently change their individual data in such a way that the cache line switches back and forth between the caches of two different threads.

Cache Consistency

Cache consistency refers to the synchronization of data between different caches in a computer system, ensuring that all caches have the most up-to-date version of data. In a multi-core processor or a distributed computing system, multiple processors may have their own local caches that store a copy of the data that is being used by the processor.

Each processor in a Symmetric Multiprocessor (SMP)system has a local cache. The local cache is a smaller, faster memory that stores data copies from frequently accessed main memory locations. Cache lines are closer to the CPU than main memory and are designed to improve memory access efficiency. In a shared memory multiprocessor system with a separate cache memory for each processor, shared data can have multiple copies: one in main memory and one in the local cache of each processor that requested it. When one of the data copies is modified, the other copies must also be modified. Cache coherence is the discipline that ensures that changes in the values of shared operands (data) are propagated in a timely manner throughout the system. Multiprocessor-capable Intel processors use the MESI (Modified/Exclusive/Shared/Invalid) protocol to ensure data consistency across multiple caches.

Cache consistency is important because without it, different processors may have different versions of the same data, which can lead to data inconsistencies and errors in the system. Different cache consistency protocols, such as MESI and MOESI, are used to maintain cache consistency in modern computer systems. These protocols define a set of rules and states for cache coherence and ensure that all caches in the system have the same view of the shared memory.




The MESI protocol

One of the most widely used cache coherence algorithms is the MESI protocol.

MESI (short for Modified, Exclusive, Shared, Invalid) consists of 4 states.

Modified - The only cached duplicate is the modified, distinct from main memory cache line.

Exclusive - The modified, separate from main memory cache line is the only cached copy.

Shared - identical to main memory, but there might be duplicates in other caches.

Invalid - Line data is not valid.


How does it work?

Let's say 2 cores (core 1 and core 2) are close to each other physically and are receiving memory from the same cache line. They are reading long values from main memory (value 1 and value 2).

core 1 is reading value 1 from main memory. It will proceed to fetch values from memory and store them into the cache line.

Once that is done it will mark that cache line as as exclusive because core 1 is the only core operating in the cache line.

For efficiency this core will now read the stored cache value instead of reading the same value from memory when possible this will save time and processing power.

core 2 also starts to read values but from value 2 from the main memory.

Due to core 2 being in the same cache line as core 1 both cores will tag their cache lines as shared.

If core 2 decides to modify the value of 1. It modifies its value in local cache and changes its state from shared to modified

Lastly. core 2 notifies core 1 of the changes in values. which marks the cache line as invalid.

 

Example

In this example, we have two threads running in parallel, each incrementing a separate counter variable. The volatile keyword is used to ensure that the compiler doesn't optimize away the increments. We also define the cache line size as 64 bytes.

#include <iostream>
#include <thread>
#include <chrono>

using namespace std;
using namespace chrono;

// Constants to control the program
const int NUM_THREADS = 2;
const int NUM_ITERATIONS = 100000000;
const int CACHE_LINE_SIZE = 64;

// Define a counter struct to ensure cache line alignment
struct alignas(CACHE_LINE_SIZE) Counter {
    volatile long long value;  // the counter value
    char padding[CACHE_LINE_SIZE - sizeof(long long)];  // padding to align the struct to cache line size
};

// Define two counter variables
Counter counter1, counter2;

// Function to increment counter 1
void increment1() {
    for (int i = 0; i < NUM_ITERATIONS; i++) {
        counter1.value++;
    }
}

// Function to increment counter 2
void increment2() {
    for (int i = 0; i < NUM_ITERATIONS; i++) {
        counter2.value++;
    }
}

// Function to check the runtime of the program
void checkRuntime(high_resolution_clock::time_point start_time, high_resolution_clock::time_point end_time) {
    auto duration = duration_cast<milliseconds>(end_time - start_time).count();
    cout << "Runtime: " << duration << " ms" << endl;
}

int main() {
    // Print the cache line size
    cout << "Cache line size: " << CACHE_LINE_SIZE << " bytes" << endl;

    // Record the start time
    high_resolution_clock::time_point start_time = high_resolution_clock::now();

    // Create two threads to increment the counters
    thread t1(increment1);
    thread t2(increment2);

    // Wait for the threads to finish
    t1.join();
    t2.join();

    // Record the end time
    high_resolution_clock::time_point end_time = high_resolution_clock::now();

    // Check the runtime of the program
    checkRuntime(start_time, end_time);

    // Print the final counter values
    cout << "Counter 1: " << counter1.value << endl;
    cout << "Counter 2: " << counter2.value << endl;

    return 0;
}

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