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Revision as of 15:32, 8 March 2019 by Spdjurovic (talk | contribs) (ReluPrime = f(x) = {0 for x > 0, 1 otherwise})

Back Propagation Acceleration

Team Members

  1. Sebastian Djurovic, Team Lead and Developer
  2. Henry Leung, Developer and Quality Control
  3. ...

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Progress

Assignment 1

Our group decided to profile a couple of different solutions, the first being a simple neural network and ray tracing solution, in order to determine the best project to generate a solution for.

Neural Network
Sebastian's findings

I found a simple neural network that takes a MNIST data set and preforms training on batches of the data. For a quick illustration MNIST is a numerical data set that contains many written numbers --in a gray scale format at 28 x 28 pixels in size. As well as the corresponding numerical values; between 0 and 9. The reason for this data set is to train networks such that they will be able to recognize written numbers when they confront them.

 

Initial Profile
Flat profile:
Each sample counts as 0.01 seconds.
 %   cumulative   self              self     total           
time   seconds   seconds    calls  ns/call  ns/call  name    
97.94    982.46   982.46                             dot(std::vector<float, std::allocator<float> > const&, std::vector<float, std::allocator<float> > const&, int, int, int)
 1.45    997.05    14.58                             transpose(float*, int, int)
 0.15    998.56     1.51                             operator-(std::vector<float, std::allocator<float> > const&, std::vector<float, std::allocator<float> > const&)
 0.15   1000.06     1.50                             relu(std::vector<float, std::allocator<float> > const&)
 0.15   1001.55     1.49                             operator*(float, std::vector<float, std::allocator<float> > const&)
 0.07   1002.27     0.72 519195026     1.39     1.39  void std::vector<float, std::allocator<float> >::emplace_back<float>(float&&)
 0.06   1002.91     0.63                             operator*(std::vector<float, std::allocator<float> > const&, std::vector<float, std::allocator<float> > const&)
 0.05   1003.37     0.46                             reluPrime(std::vector<float, std::allocator<float> > const&)
 0.02   1003.62     0.25                             softmax(std::vector<float, std::allocator<float> > const&, int)
 0.01   1003.75     0.13                             operator/(std::vector<float, std::allocator<float> > const&, float)
 0.01   1003.87     0.12   442679   271.35   271.35  void std::vector<float, std::allocator<float> >::_M_emplace_back_aux<float>(float&&)
 0.01   1003.96     0.09 13107321     6.87     6.87  void std::vector<float, std::allocator<float> >::_M_emplace_back_aux<float const&>(float const&)
 0.01   1004.02     0.06                             split(std::string const&, char)
 0.01   1004.08     0.06   462000   130.00   130.00  void std::vector<std::string, std::allocator<std::string> >::_M_emplace_back_aux<std::string const&>(std::string const&)
 0.00   1004.11     0.03                             std::vector<std::string, std::allocator<std::string> >::~vector()
 0.00   1004.12     0.01                             random_vector(int)
 0.00   1004.12     0.00        3     0.00     0.00  std::vector<float, std::allocator<float> >::vector(unsigned long, std::allocator<float> const&)
 0.00   1004.12     0.00        1     0.00     0.00  _GLOBAL__sub_I__Z5printRKSt6vectorIfSaIfEEii

 

After the initial profile it is obvious that the dot product function consumes 97.94% of our run time. Additionally, the transpose function also consumes 1.45% which seems messily, however during back propagation transpose is also called, as well as two rectifiers(activation functions), reluPrime and relu. Where reluPrime is a binary activation function.

Relu = f(x) = {0 for x > 0, x otherwise}
ReluPrime = f(x) = {0 for x > 0, 1 otherwise}
       // Back propagation
       vector<float> dyhat = (yhat - b_y);
       // dW3 = a2.T * dyhat
       vector<float> dW3 = dot(transpose( &a2[0], BATCH_SIZE, 64 ), dyhat, 64, BATCH_SIZE, 10);
       // dz2 = dyhat * W3.T * relu'(a2)
       vector<float> dz2 = dot(dyhat, transpose( &W3[0], 64, 10 ), BATCH_SIZE, 10, 64) * reluPrime(a2);
       // dW2 = a1.T * dz2
       vector<float> dW2 = dot(transpose( &a1[0], BATCH_SIZE, 128 ), dz2, 128, BATCH_SIZE, 64);
       // dz1 = dz2 * W2.T * relu'(a1)
       vector<float> dz1 = dot(dz2, transpose( &W2[0], 128, 64 ), BATCH_SIZE, 64, 128) * reluPrime(a1);
       // dW1 = X.T * dz1
       vector<float> dW1 = dot(transpose( &b_X[0], BATCH_SIZE, 784 ), dz1, 784, BATCH_SIZE, 128);


vector <float> dot (const vector <float>& m1, const vector <float>& m2, const int m1_rows, const int m1_columns, const int m2_columns) { 
   vector <float> output (m1_rows*m2_columns);
   
   for( int row = 0; row != m1_rows; ++row ) {
       for( int col = 0; col != m2_columns; ++col ) {
           output[ row * m2_columns + col ] = 0.f;
           for( int k = 0; k != m1_columns; ++k ) {
               output[ row * m2_columns + col ] += m1[ row * m1_columns + k ] * m2[ k * m2_columns + col ];
           }
       }
   }
   
   return output;
}
Ray Tracing

Assignment 2

Assignment 3