Italic Fix Patch
mullin: the dirty part is reading whether a font should be italic or not
mullin: so I do some casting where I shouldn't
mullin: so during init time I read whether the font should be italic, and I set a variable that is kept around until draw time
mullin: at draw time I retrieve that variable, if the variable is true
mullin: I shear all text glyphs a little bit
mullin: making them look italics