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Revision as of 16:42, 27 November 2016 by Lkapur (talk | contribs) (Comway's Game of Life - Rules)

The Game of Life

Group Members

  1. Luv Kapur, Research, and everything else.

Progress

Entry on: November 6th 2016

Assignment page (Optimize) has been created and he following project topic is being researched on

  1. The Game Of Life - Cilk Plus Implementation - [1]

Entry on: November 14th 2016

The Game of Life, is thoroughly researched and the following key points have been derived:

  1. Problem Description and Algorithm Analysis
  2. Serial Implementation
  3. Cilk Plus Implementation
  4. OpenMP Implementation
  5. TBB Implementation
  6. Comparative Analysis of all the parallel versions

Research

References

All the research is based from the following resources:

Entry on: November 27th 2016 by Luv Kapur

Comway's Game of Life - Algorithm Description

Comway's Game of Life is a algorithmic representation of cellular automation developed by John Conway in 1970. The game is played on an infinite two-dimensional rectangular grid of cells. Each cell has two probable states, alive or dead. Depending on the state of that cell's 8 neighbors, the state of each cell changes each turn of the game, constituting a unique generation on every computation . Neighbors of a cell are cells that touch that cell, either horizontal, vertical, or diagonal from that cell.

The initial pattern is the first generation. The second generation evolves from applying the rules simultaneously to every cell on the game board, i.e. births and deaths happen simultaneously. Afterwards, the rules are iteratively applied to create future generations. For each generation of the game, a cell's status in the next generation is determined by a set of rules.

Comway's Game of Life - Rules

The rules of the game are simple, and describe the next generation of cells in the grid:

  • Birth: a cell that is dead at time t will be alive at time t +1 if exactly 3 of its eight neighbors were alive at time t
  • Death: a cell can die by:
    • Overcrowding: if a cell is alive at time t + 1 and 4 or more of its neighbors are also alive at time t, the cell will be dead at time t + 1
    • Exposure: If a live cell at time t has only 1 live neighbor or no live neighbors, it will be dead at time t + 1
  • Survival: a cell survives from time t to time t + 1 if and only if 2 or 3 of its neighbors are alive at time t