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Adapter

Revision as of 18:28, 25 February 2007 by Rueen (talk | contribs) (Adapter Design Pattern)

Adapter Design Pattern

Adapter, a Structural Pattern, is most commmonly used when you want to reuse a class to work with a target class but are constrained by incompatible interfaces. The idea is to convert the interface of a reusable class into an interface that your classes expect.

Adapter UML Diagrams

Code Examples

References

Other

Rueen Fiez
BTP600




--Rueen 19:41, 17 January 2007 (EST)