DPS915/M-N-M
Revision as of 09:20, 7 February 2013 by Mohamed Baig (talk | contribs)
GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary
Contents
Team: M-N-M
Team Members
Potential Projects
Project Name | Project Description | Status |
---|---|---|
C Compiler | Take the compilation process and transfer it to the GPU | Evaluating |
Galactic Collision Simulation | A 2D simulation of two galaxies colliding, with fully simulated gravity effects. | Evaluating |
Isomorphism of graphs | Check if two graphs are isomorphic in nature. This is a very straight forward program. | Evaluating |
Image Processing | Mathematical operations applied to images for colour negation, rotation, blurring effects, etc. | Evaluating |
Facial Recognition system | Speed up time taken to match face with database | Evaluating |
Steganography | Speed up the process of encrypting one type of file into another | Evaluating |
Progress
Assignment 1
Mohamed Baig: Steganography using Steghide
- Steghide has certain dependencies that it uses to complete its function.
- Dependencies:
- libmash
- libcrypt
- libjpeg
- zlib
- Ran the Configure file to see if I have all the Dependencies
- Installed the all the dependencies
- Ran Configure again to generate Makefile in the src folder
- Altered the Makefile to enable profiling
- Altered some source files to avoid errors
AuSampleValues.cc
#include "AuSampleValues.h" // AuMuLawSampleValue template <> //My change const BYTE AuMuLawSampleValue::MinValue = 0 ; template <> //My change const BYTE AuMuLawSampleValue::MaxValue = BYTE_MAX ; // AuPCM8SampleValue template <> //My change const SBYTE AuPCM8SampleValue::MinValue = SBYTE_MIN ; template <> //My change const SBYTE AuPCM8SampleValue::MaxValue = SBYTE_MAX ; // AuPCM16SampleValue template <> //My change const SWORD16 AuPCM16SampleValue::MinValue = SWORD16_MIN ; template <> //My change const SWORD16 AuPCM16SampleValue::MaxValue = SWORD16_MAX ; // AuPCM32SampleValue template <> //My change const SWORD32 AuPCM32SampleValue::MinValue = SWORD32_MIN ; template <> //My change const SWORD32 AuPCM32SampleValue::MaxValue = SWORD32_MAX ;
AuData.h
#ifndef SH_AUDATA_H #define SH_AUDATA_H #include "BinaryIO.h" #include "AudioData.h" // AuMuLawAudioData typedef AudioDataImpl<AuMuLaw,BYTE> AuMuLawAudioData ; template <> //My change inline BYTE AuMuLawAudioData::readValue (BinaryIO* io) const { return (io->read8()) ; } template <> //My change inline void AuMuLawAudioData::writeValue (BinaryIO* io, BYTE v) const { io->write8(v) ; } // AuPCM8AudioData typedef AudioDataImpl<AuPCM8,SBYTE> AuPCM8AudioData ; template <> //My change inline SBYTE AuPCM8AudioData::readValue (BinaryIO* io) const { return ((SBYTE) io->read8()) ; } template <> //My change inline void AuPCM8AudioData::writeValue (BinaryIO* io, SBYTE v) const { io->write8((BYTE) v) ; } // AuPCM16AudioData typedef AudioDataImpl<AuPCM16,SWORD16> AuPCM16AudioData ; template <> //My change inline SWORD16 AuPCM16AudioData::readValue (BinaryIO* io) const { return ((SWORD16) io->read16_be()) ; } template <> //My change inline void AuPCM16AudioData::writeValue (BinaryIO* io, SWORD16 v) const { io->write16_be((UWORD16) v) ; } // AuPCM32AudioData typedef AudioDataImpl<AuPCM32,SWORD32> AuPCM32AudioData ; template <> //My change inline SWORD32 AuPCM32AudioData::readValue (BinaryIO* io) const { return ((SWORD32) io->read32_be()) ; } template <> //My change inline void AuPCM32AudioData::writeValue (BinaryIO* io, SWORD32 v) const { io->write32_be((UWORD32) v) ; } #endif // ndef SH_AUDATA_H