Programming Stream
Revision as of 14:03, 2 December 2011 by Chris Szalwinski (talk | contribs)
Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues
Welcome to the Programming Stream Group at the School of Information and Communications Technology
Introduction
This wiki describes curriculum developments within the programming stream at the School of Computer Studies
- The scope of the currently active projects is driven by
- the general need to train professional programmers for direct entry into the workplace
- the growing knowledge-based industries
- digital game programming industry
- open source communities for software developers
- The information reported here is being provided to
- inform members of the status quo
- solicit member comments and criticisms
What can I do right now?
- add your name to the list of active members and identify your interest here
- add your project(s) to the list of projects under development here
- create your own project page describing your own approach or strategy
- add descriptions of your project(s) in detail to this wiki along with current status
- list the work that needs to be done
- add any testimonials you have received here
- add information to any section of this wiki - quotes, data, testimonials, suggestions
- discuss or comment on any project described in this wiki
Current Issues
marketing
- what is the market saying
- what do we market now and how
- how do we attract the best and the brightest to our programs
employability
faculty education
- a need exists for internal faculty professional development
- a birds of a feather group to discuss Visual Studio
impact of social media
- how will we interface with social media
- personal learning environments
our courses
course material
- is our language content up-to-date ?
- do we need to change emphasis on the material covered
techniques and tools
- how early should students be exposed to open source tools
- using opensource, instead of teaching opensource? (repos, wikis, blogging, online collaboration tools)
- how early should students work with repositories
- in early semesters, using repos as individual drop box, and versioning and then move to collaboration features in later semesters
- which repositories should be introduced?
collaboration
- should students work in teams in OOP344, BTP300
- requires significantly more effort on the part of the instructor
Deferred Issues
Archives
should CPD include a professional option
- for example, to take introductory game programming GAM666/DPS901
- brings together programming and systems for the first time
- top CPD students who enroll often do well in this course
- faculty decided to keep the professional option