GAM670/DPS905 Project Requirements 20111

From CDOT Wiki
Revision as of 22:57, 4 January 2011 by Chris Szalwinski (talk | contribs) (Project Requirements)
Jump to: navigation, search


GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources



Appointment Schedule

Team Name Date and Time
Tuesday January 18 10:00AM
Tuesday January 18 10:15AM
Tuesday January 18 10:30AM
Tuesday January 18 10:45AM
Tuesday January 18 11:00AM
Tuesday January 18 11:15AM


Due Dates

Proposed game and team members selected January 18
Proposal completed and members' roles selected January 31
Phase 1 completed February 22
Phase 2 completed - Presentation March 22
Approval meeting with instructor March 29
Phase 3 completed - Presentation April 12-14



Project Requirements

Your game involves a real-time audio-visual-haptic experience in a 3-D world using advanced techniques to improve performance and appeal. The user experiences force feedback through some form of controller in response to certain actions in your game. Each member must contribute their own feature to the game in a selected area or areas of their choosing. Each member should also contribute to the integration of a feature developed by another team.

Phase 1

The first phase is an informal, written proposal of the features that your team intends to implement. Your description should identify the basic aspects of the features as well as the refinements needed to produce a comprehensive implementation. Your proposal should be documented on the team project page of the course wiki under Proposal. Your proposal should identify the parts of the framework that you expect to modify in your implementation.

Each team member should have their own successfully compiled version of the starting sample in their own workspace in the branch sub-directory of their team's repository. Branch submission path: svn://zenit.senecac.on.ca/dps901_103rep??/branches/SenecaID/15C

The source code for the starting sample should include the following updates:

  • add your own name to the caption for the dialog box
  • change the window title to include the name of the team

Merge all of the team members' 15C workspaces back to trunk so that the caption of the dialog box shows all of the names of the team members. See Merging your work back to trunk for detail

The purpose of this first phase of the project is twofold:

  • to define your game in both scope and detail
  • to enable your instructor to identify some of the details that you will need to handle in implementing the selected features

Your team should decide its own group to individual ratio for grading purposes and post the agreed ratio on its project page.

Your team must arrange a time and date to meet with your instructor to discuss the proposal and to commit the different responsibilities of the team members.

Phase 2

The second phase releases a version of the framework that includes the new features that your team has incorporated. This phase includes a presentation that shows how your new features work within your own game.

Phase 3

The third phase presents your completed game with your team's new features and two new features of other teams incorporated. Your presentation includes a demonstration of how the game plays along with an explanation of the innovative aspects that your team members have implemented. Each team has no more than 20 minutes to showcase its game.


Some Suggested Upgrades to the Framework

The Framework in its final stage consists of 12,000 source lines of code. The Framework is only a starting point and fallback position for the design of your game. There are numerous opportunities to refactor different parts depending upon what your game requires and what your personal interests are. Decisions to focus on certain parts should reflect the areas with which you wish to become more familiar. Listed below are some areas that you should consider in deciding where to devote your energy. If you wish to add items to this list, consult your instructor.

Each team will introduce its own upgrades to the Framework. The nature of these upgrades will vary from team to team. Each team member is responsible for a thorough understanding of at least one particular upgrade.