The Future of Interactivity in Console Gaming
The Future of Interactivity in Console Gaming
Thesis Statement
Thesis
Interaction between player and console games has recently evolved from using physical controllers to using natural user interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?
Keywords
games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories
Bibliography
E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530
F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137
IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php
The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm
B. Sinclair, "Kinect has problems recognizing dark-skinned users?", 2010, http://www.gamespot.com/news/6283514.html
Research Notes
History
Early Controllers
Atari 2600 Joysticks
Bally Astrocade
80's & 90's Controllers
Nintendo D-pad + Joypads
Sega Genesis + Saturn
Sony Playstation
Nintendo N64
Sony Dual Shock
2000 Controllers
Sega Dreamcast
Sony Playstation 2
Microsoft Xbox
Nintendo Gamecube
Wireless Gameplay
Sony EyeToy
Microsoft Xbox 360
Sony Playstation 3
Nintendo Wiimote + Nunchuk
Microsoft Kinect
Sony Playstation Move
Recorded Details
The History of Console Gaming
Big players in the gaming industry
- Atari
- Nintendo + Sega
- Sony + Microsoft
Discuss
1. The evolution of interaction for each company using specific console systems and showing how they’ve changed over the years to improve interactivity.
2. The features improving health and safety for video games.
Issues
"While testing out the Kinect, two dark-skinned GameSpot employees experienced problems with the system's facial recognition abilities. The system recognized one employee inconsistently, while it was never able to properly identify the other despite repeated calibration attempts." B Sinclair, 2010