GAM531/DPS931 Weekly Schedule 20167

From CDOT Wiki
Revision as of 07:25, 10 September 2016 by Chris Szalwinski (talk | contribs) (Created page with "<big><big> Game Engine Foundations</big></big><br /> {{GAM531/DPS931 Index | 20167}} = Weekly Schedule 20143 Student Notes= == Week 1 - Sep 1 == === This Week === * === To...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Game Engine Foundations

GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Weekly Schedule 20143 Student Notes

Week 1 - Sep 1

This Week

To Do

  1. Download and install DirectX SDK June 2010

Resources

Week 2 - Sep 8

This Week

  • Switched from Github to BitBucket
  • Completed Engine Architecture
    • Singleton class as an alternative to global variables
  • Started Math - Linear Algebra - Vectors

To Do

Resources

Week 3 - Sep 15

This Week

To Do

  • lab 1
  • lab 2

Resources

Week 4 - Sep 22

This Week

  • Matrix Math
    • Transforming Vectors
      • Rotations
        • cos θ sin θ
      • Scaling
    • Identity
    • Transpose
    • Multiplication
      • by scalars
      • by vectors
      • by matrices
  • Programming Matrices
    • storing in arrays
      • row major order
      • 2-D arrays in C
    • T& operator[](int);
    • T& operator()(int, int);

To Do

  • review C++ syntax
  • lab 3
  • select groups

Resources


Week 5 - Sep 29

This Week

  • 2D Matrix Math
    • Translations
  • 3D Math
    • Coordinate Systems
    • Transformations
      • Rotations
      • Scaling
      • Translations
  • From the Scene to Screen
    • World Transformation
    • View Transformation
    • Projection Transformation
    • Viewport Transformation

To Do

  • lab 4

Resources