Project A3 20141 - OOP344
Contents
Introduction
In this assignment, you will construct an integer linked list, adapt it into a templated linked list, then create a bonus object editor.
Testing
Use the testing package linked here(Updated March 26 2014) to test your assignment. Please read the notes/comments in a3test.cpp.
Expectations
Test numbers are provided at the end of each class spec heading, as are file names.
Please read this note on code SANITY.
When you are finished the assignment, you will have created the following files:
- intlist.h
- intlist.cpp
- list.h
- Will update with part 3 soon.
Part 1: Integer Linked List
Build the classes IntList and IntListNode. Place the headers in intlist.h and the implementation in intlist.cpp. These classes form an integer linked list.
Class: IntListNode, Files: [intlist.h, intlist.cpp], Test: 0
Integer linked list node. Node is considered last in the list if its next pointer is NULL. Note the public and protected sections below. You may need to make IntList a friend of this class.
Recommended Members
- An integer member to hold the node's value.
- A pointer to the next node in the list.
Public Functions
- Constructor
- Accepts two arguments:
- Integer to initialize node's value. Defaults to a default constructed int.
- Pointer to next node in list. Defaults to NULL.
- Copy Constructor
- Initializes internal value as a copy of the source's internal value. Sets this object's next to NULL.
- Standard Assignment Operator
- Assigns source's internal value to the current object's internal value. Sets this object's next to NULL. Does not alter the object in the case of self-assignment. Returns a reference to the current object.
- val
- Val getter. Const function. Does not accept parameters. Returns internal value.
- val
- Val setter. Receives an int. Sets internal value to received int. Does not return anything.
- next
- Next getter. Const function. Does not accept parameters. Returns pointer to the next node.
Class: IntList, Files [intlist.h, intlist.cpp], Test: 0
Integer linked list. Uses IntListNode as a node class.
Recommended members
- Pointer to head node in list
- Current size (number of nodes) of list
Public Functions
- size
- Size getter. Const function. Does not receive parameters. Should return number of nodes in list.
- head
- Head getter. Const function. Returns pointer to head node in list.
- push
- Adds a new node to the end of the list. I'll say that again, END OF THE LIST. Receives an int parameter. The new node's value should be set to the received int.
- pop
- Destroys the last node in the list. I'll say that again, LAST NODE IN THE LIST. Does not receive any arguments. Does not return anything.
- clear
- Removes all nodes in the list. Has no effect if the list is empty. Does not accept parameters. Does not return anything.
- Constructor
- Does not accept parameters. Initializes list to safe empty state.
- Standard Assignment Operator
- Clears this list of all nodes. Then, refills list with the same number of nodes as in the source list. Value of each new node should equal the value of corresponding node in source list. Should not alter object in the case of self-assignment. Should return a reference to the current object.
- Copy Constructor
- Initializes object to safe state then copies source list into current list. Similar to assignment operator.
Part 2: Templated Linked List
NOTE: Finish part 1 before working on this part.
Build the templated linked list node class ListNode<T> and the templated linked list class List<T> in the file list.h.
These two classes are almost identical to IntListNode and IntList, except that they are templated.
In the specs below, note the sections that are marked Important. Those sections will have more than just a template parameter change from the int version of the list.
Class: ListNode<T>, Files: [list.h], Test: 1
Templated ListNode class. Similar to IntListNode but templated to hold any type.
The syntax for prototyping a templated class is:
template <typename T> SomeClass;
Recommended Members
- Template type member to hold the value.
- Pointer to next node in list.
Public Functions
- ListNode(const T& v = T(), ListNode<T>* n = NULL)
- Constructor. Note the default values. Initializes the internally held value to v and the next pointer to n.
- ListNode(const ListNode<T>& src)
- Copy constructor. Should initialize the internally held value to src's internally held value. Should initialize next to NULL.
- ListNode& operator=(const ListNode<T>& src)
- Assignment operator. Should set the internally held value to src's internally held value. Should set next to NULL. Should do NOTHING in the case of self-assignment (ie ListNode<T> x; x = x;). Returns a reference to the current object.
- ~ListNode()
- Destructor. As this node does not allocate any memory, this function can remain empty.
- T val() const
- Val getter. Returns the value internally held.
- void val(const T&)
- Val setter. Sets the internally held value to the incoming value.
- ListNode<T>* next() const
- Next getter. Returns the internally held next pointer.
Class: List<T>, Files [list.h], Test: 1
A templated linked list class. Similar to IntList. Similarly to IntList, because it needs to be able to set the next pointer on ListNode<T> objects, this class may need to be a friend of the ListNode<T> class (this depends on how you implement these classes).
The exact specs follow:
Internal Variables
- ListNode<T>* _head
- The head of the list. Should be NULL when the list is empty.
- int _size
- The number of elements currently in the list.
Public Functions
- List()
- Default constructor. Should set size to 0 and head to NULL.
- List(const List<T>& src)
- Copy constructor. Should copy the list of nodes managed by src. This means that an entirely new list of nodes must be created, one node for each node managed by src, and the value held by each of those nodes must equal the value held by the corresponding node managed by src. When this constructor is finished, the size of the current list should be the same as the size of src.
TIP: After initializing the current object to a safe and empty state, don't forget that you may call any member function that the current list has! - List<T>& operator=(const List<T>& src)
- Assignment operator. Should behave similarly to the copy constructor. ADDITIONALLY: Should do NOTHING in the case of self-assignment (ie List<int> x; x = x;). If taking action, should clear the list of all nodes before creating new ones (make sure that you do NOT leak memory!). Should return a reference to the current object.
- int size() const
- Size getter. Returns the current value of the size member.
- ListNode<T>* head() const
- Head getter. Returns the current value of the head pointer.
- void push(const T& v)
- Adds a new node to the end of the list holding the value v. Should increment size.
- void pop()
- Destroys the last node in the list. Should do NOTHING if the list is currently empty. Should decrement size if a node was destroyed. NOTE: If a node was destroyed, make sure that ANY POINTERS POINTING TO IT, that your code has access to, are set to NULL.
- void clear()
- Destroys all nodes in the list. Has no effect if the list is currently empty. When this function is finished, head should point to NULL and size should be 0.
Submission
Please only submit ONCE YOUR CODE SUCCESSFULLY PASSES ALL TESTS! This includes the COMMON SENSE TEST which is the test that you perform yourself on your own code to ensure that it matches with what is required in the spec. Please see your instructor's specific instructions on how to submit.