Proxy

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The Proxy pattern is used in software development to create a placeholder for an object. The object is not actually created until the information that the object holds is required. This extra layer of abstraction saves time when a program must access a database or a disk for the information.

If the information is never required, the database/disk will never be queried and the system will run more efficiently with less slowdowns for unnecessary materializations.

Proxy Design Pattern

Links

BTP600
Wikipedia article on the Proxy Pattern