Team Guardian Cube Mapping
<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=windows-1252"><meta name=ProgId content=Word.Document><meta name=Generator content="Microsoft Word 12"><meta name=Originator content="Microsoft Word 12"><link rel=File-List href="How%20to%20implement%20Environmental%20Cube%20Mapping_files/filelist.xml"><!--[if gte mso 9]><xml><o:DocumentProperties><o:Author>CloudScorpion</o:Author><o:LastAuthor>CloudScorpion</o:LastAuthor><o:Revision>2</o:Revision><o:TotalTime>1971</o:TotalTime><o:Created>2011-04-14T09:44:00Z</o:Created><o:LastSaved>2011-04-14T09:44:00Z</o:LastSaved><o:Pages>3</o:Pages><o:Words>1044</o:Words><o:Characters>5954</o:Characters><o:Lines>49</o:Lines><o:Paragraphs>13</o:Paragraphs><o:CharactersWithSpaces>6985</o:CharactersWithSpaces><o:Version>12.00</o:Version></o:DocumentProperties></xml><![endif]--><link rel=themeData href="How%20to%20implement%20Environmental%20Cube%20Mapping_files/themedata.thmx"><link rel=colorSchemeMapping href="How%20to%20implement%20Environmental%20Cube%20Mapping_files/colorschememapping.xml"><!--[if gte mso 9]><xml><w:WordDocument><w:SpellingState>Clean</w:SpellingState><w:GrammarState>Clean</w:GrammarState><w:TrackMoves>false</w:TrackMoves><w:TrackFormatting/><w:PunctuationKerning/><w:ValidateAgainstSchemas/><w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid><w:IgnoreMixedContent>false</w:IgnoreMixedContent><w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText><w:DoNotPromoteQF/><w:LidThemeOther>EN-CA</w:LidThemeOther><w:LidThemeAsian>X-NONE</w:LidThemeAsian><w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript><w:Compatibility><w:BreakWrappedTables/><w:SnapToGridInCell/><w:WrapTextWithPunct/><w:UseAsianBreakRules/><w:DontGrowAutofit/><w:SplitPgBreakAndParaMark/><w:DontVertAlignCellWithSp/><w:DontBreakConstrainedForcedTables/><w:DontVertAlignInTxbx/><w:Word11KerningPairs/><w:CachedColBalance/></w:Compatibility><w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel><m:mathPr><m:mathFont m:val="Cambria Math"/><m:brkBin m:val="before"/><m:brkBinSub m:val="--"/><m:smallFrac m:val="off"/><m:dispDef/><m:lMargin m:val="0"/><m:rMargin m:val="0"/><m:defJc m:val="centerGroup"/><m:wrapIndent m:val="1440"/><m:intLim m:val="subSup"/><m:naryLim m:val="undOvr"/></m:mathPr></w:WordDocument></xml><![endif]--><!--[if gte mso 9]><xml><w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"><w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/><w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/><w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/><w:LsdException Locked="false" Priority="39" Name="toc 1"/><w:LsdException Locked="false" Priority="39" Name="toc 2"/><w:LsdException Locked="false" Priority="39" Name="toc 3"/><w:LsdException Locked="false" Priority="39" Name="toc 4"/><w:LsdException Locked="false" Priority="39" Name="toc 5"/><w:LsdException Locked="false" Priority="39" Name="toc 6"/><w:LsdException Locked="false" Priority="39" Name="toc 7"/><w:LsdException Locked="false" Priority="39" Name="toc 8"/><w:LsdException Locked="false" Priority="39" Name="toc 9"/><w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/><w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/><w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/><w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/><w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/><w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/><w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/><w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/><w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/><w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/><w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/><w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/><w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/><w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/><w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/><w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/><w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/><w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/><w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/><w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/><w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/><w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/><w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/><w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/><w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/><w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/><w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/><w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/><w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/><w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/><w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/><w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/><w:LsdException Locked="false" Priority="37" Name="Bibliography"/><w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/></w:LatentStyles></xml><![endif]--><style><!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0; mso-font-charset:2; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-520092929 1073786111 9 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin-top:0cm; margin-right:0cm; margin-bottom:10.0pt; margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; margin-top:0cm; margin-right:0cm; margin-bottom:10.0pt; margin-left:36.0pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0cm; margin-right:0cm; margin-bottom:0cm; margin-left:36.0pt; margin-bottom:.0001pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0cm; margin-right:0cm; margin-bottom:0cm; margin-left:36.0pt; margin-bottom:.0001pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0cm; margin-right:0cm; margin-bottom:10.0pt; margin-left:36.0pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} span.SpellE {mso-style-name:""; mso-spl-e:yes;} span.GramE {mso-style-name:""; mso-gram-e:yes;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt; mso-header-margin:35.4pt; mso-footer-margin:35.4pt; mso-paper-source:0;} div.WordSection1 {page:WordSection1;} /* List Definitions */ @list l0 {mso-list-id:99953897; mso-list-type:hybrid; mso-list-template-ids:1078334064 269025297 269025281 269025299 269025295 269025305 269025307 269025295 269025305 269025307;} @list l0:level1 {mso-level-text:"%1)"; mso-level-tab-stop:none; mso-level-number-position:left; text-indent:-18.0pt;} @list l0:level2 {mso-level-number-format:bullet; mso-level-text:F0B7; mso-level-tab-stop:none; mso-level-number-position:left; text-indent:-18.0pt; font-family:Symbol;} @list l0:level3 {mso-level-number-format:roman-upper; mso-level-tab-stop:none; mso-level-number-position:right; text-indent:-9.0pt;} @list l1 {mso-list-id:1295597332; mso-list-type:hybrid; mso-list-template-ids:1772285300 659349742 269025283 269025285 269025281 269025283 269025285 269025281 269025283 269025285;} @list l1:level1 {mso-level-start-at:7; mso-level-number-format:bullet; mso-level-text:-; mso-level-tab-stop:none; mso-level-number-position:left; text-indent:-18.0pt; font-family:"Calibri","sans-serif"; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;} @list l2 {mso-list-id:1355693235; mso-list-type:hybrid; mso-list-template-ids:-1185349758 269025295 269025305 269025307 269025295 269025305 269025307 269025295 269025305 269025307;} @list l2:level1 {mso-level-tab-stop:none; mso-level-number-position:left; margin-left:18.0pt; text-indent:-18.0pt;} @list l3 {mso-list-id:1524247400; mso-list-type:hybrid; mso-list-template-ids:-930814958 269025297 269025305 269025307 269025295 269025305 269025307 269025295 269025305 269025307;} @list l3:level1 {mso-level-text:"%1)"; mso-level-tab-stop:none; mso-level-number-position:left; margin-left:54.0pt; text-indent:-18.0pt;} @list l3:level2 {mso-level-number-format:alpha-lower; mso-level-tab-stop:none; mso-level-number-position:left; margin-left:90.0pt; text-indent:-18.0pt;} @list l4 {mso-list-id:2127850769; mso-list-type:hybrid; mso-list-template-ids:226368910 269025295 269025305 269025307 269025295 269025305 269025307 269025295 269025305 269025307;} @list l4:level1 {mso-level-tab-stop:none; mso-level-number-position:left; margin-left:18.0pt; text-indent:-18.0pt;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --></style><!--[if gte mso 10]><style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}
</style><![endif]--><!--[if gte mso 9]><xml><o:shapedefaults v:ext="edit" spidmax="2050"/></xml><![endif]--><!--[if gte mso 9]><xml><o:shapelayout v:ext="edit"><o:idmap v:ext="edit" data="1"/></o:shapelayout></xml><![endif]--></head><body lang=EN-CA style='tab-interval:36.0pt'>Theory behind the Material Class:
<![if !supportLists]>- <![endif]>The material class was originally supposed to encapsulate all material related data, such as textures, colors, reflectivity etc. The intention was to replace a lot of the functionality of graphic, so that an object encapsulates an in world object, graphic encapsulated a static mesh and material described the appearance of a mesh. This way you could have a material attached to many different meshes, so a similar appearance can be applied amongst many objects. This is similar to the approach
taken by 3DS Max.<![if !supportLists]>- <![endif]>This approach proved too invasive for others to implement, so now I have made Material a category, which will shift
responsibility of drawing the object away from graphic and into Material.How to implement Environmental Cube Mapping
<![if !supportLists]>1) <![endif]>Download and include the iMaterial.h,
Material.h and Material.cpp into your project.<![if !supportLists]>2) <![endif]>Add the cube map code from the provided FX file into your own FX file. If you will be adding there manually, copy the code between //REF_CUBE_MAP_A# and //END REF_CUBE_MAP_A#, there should be 4 sections
to copy in total<![if !supportLists]>3) <![endif]>Edit the Configuration.h file and add “MATERIAL” to the Category
enumeration<![if !supportLists]>4) <![endif]>Object is now going to need some adjustments. I’ll break this down into a
few components:<![if !supportLists]>· <![endif]>iObject.h
<![if !supportLists]> I. <![endif]>Add ‘class iMaterial’
to the top of the file with the rest of the declarations<![if !supportLists]> II. <![endif]>Add a virtual getting and setter for the
Object’s material<![if !supportLists]> III. <![endif]>Add two more virtual functions, one called getID, receives an int and returns an int, and second one called resetID which receives an int and
returns nothing.<![if !supportLists]>· <![endif]>Object.h
<![if !supportLists]> I. <![endif]>Add a private iMaterial pointer to the object named rMaterial (you could change it to w/e you want, but it won’t be as easy to copy/paste code if you
don’t)<![if !supportLists]> II. <![endif]>Implement the getter and setter in the in the
Object header, in the setter, change the category of the object to MATERIAL.<![if !supportLists]> III. <![endif]>Remove the braces after Object’s preDraw()
function, we are going to need to implement this function in the cpp.<![if !supportLists]> IV. <![endif]>Add a private int array called get cubeMapID, which for this implementation, it
can be an array of 2 items, since reflection depth will not be implemented.<![if !supportLists]> V. <![endif]>Implement getID and resetID, get id returns the int at level in the cubeMapID array (return cubeMapID[level];) and resetID sets the int at
level in the cubeMapID to -1.<![if !supportLists]>· <![endif]>Object.cpp
<![if !supportLists]> I.
<![endif]>Add ‘#includeiMaterial.h’ at the top.<![if !supportLists]> II.
<![endif]>In the object constructor add ‘rMaterial = NULL’, just to be safe, also set cubeMapID [0] and [1] to -1.<![if !supportLists]> III. <![endif]>In the object’s = operator, set CubeMapID[0]
and [1] to -1.<![if !supportLists]> IV. <![endif]>In the Object’s attach function, check if the category is set to MATERIAL and that rMaterial isn’t NULL, if true, use Material’s setStage, if category is not set to MATERIALS then use the code already there (Remember, if reading this is confusing, you can always copy
the code, this is just trying to explain what to do)<![if !supportLists]> V. <![endif]>Above the draw function, add the implementation of the preDraw, which is simple. Check if the category is set to MATERIAL and rMaterial isn’t NULL, if true, set the cubeMapID (at index of rMaterial->getDepth()) to dthe result of rMaterial->getCubeID(this).
Finally call the preDraw function on rMaterial and pass it a reference to the object (this), vertexlist pointer, and scene pointer.<![if !supportLists]> VI. <![endif]>Mod the Object’s draw function to test if the category is set to MATERIAL, if it is and rMaterial isn’t NULL, call the draw function on the material (passing in the object and scene) in place of using the attach
and draw code in the function, the report should occur regardless.<![if !supportLists]> VII. <![endif]>In the suspend code, check if rMaterial is NULL, if not, call suspend on it. Do the same
for release.<![if !supportLists]>5) <![endif]>Open Display.cpp, #include Material.h and call the static function connectDevice from Material, this will give material access to the device and below, call the static function connectEffect, giving Material access
to the effect file.<![if !supportLists]>6)
<![endif]>The system requires a knowledge of the vertices
of the in a mesh, so you have to go to iVertex list
and add two virtual functions, ‘intgetNumOfVerts()’ and ‘Vertex* getVertitices()’.
Now you have to go into the VertexList class,
implement these functions to return nVertices and
Vertex. You also need to make an
implementation for stock mesh, simply give return NULL for both stock mesh
implementations.
NOTE: If you already have your object’s center and radius calculated or easily
accessible, you can skip this step and alter the code in the Material class to
<![if !supportLists]>7) <![endif]>Open Design.cpp and #include iMaterial.h. Add scene->draw(MATERIAL);
to Design’s draw function and scene->draw(MATERIAL); to Design’s preDraw.This will give you the ability to use the Material class with your object to give them a nice reflective or refracting effect.
How to use Material:
To use a material, follow these few steps:
<![if !supportLists]>1)
<![endif]>Create a Material:
iMaterial* mat = CreateMaterial(contextPointer, numberOfStages, numberOfSubsets);
NOTES: if the material only have one stage and subset, only pass in
<![if !supportLists]>2)
<![endif]>Setup the material:
mat->setup(arrayOfBasicColors,
twoDimensionalTextureArray, arrayOfColorsRepresentingReflection,
arrayOfRefractionPowers, twoDimensionalArrayOfColorsRepresentingRefraction,
ObjectShine, ObjectFlags, ObjectBorderColor);
NOTE: If you specify only one subset/stage, you can simply put in a pointers to
this data, but if you specify more than one subset or stage, you must implement the data in an array OR pass in
NULL. The alpha channel determines how strong the effect of the reflection or
refraction will be, and they are both over-riding effects, reflection being the
most over-riding of the two. So if
refraction’s alpha channel is 1.0, the object’s color and texture will be
completely gone, the object will only have the refracted texture on it. If the
alpha channel is 0.5, then it will be half refracted texture, half
color/diffuse texture. The same works with reflection except that reflection
will over-ride refraction, so if an object is 100% refractive and 100%
reflective, you will only see the reflection. Where as if the reflection is 50%
and refraction is 50%, the distribution of the texture will be 50% reflective,
25% refractive, 25% diffuse. The refractive power float array dictates how much
the light bends, so if it is equal to 1.0, the light will not bend at all,
where as if it is set to 0.9, it will bend about 10% of the angle of the normal
<![if !supportLists]>3)
<![endif]>Set the material onto the object:
object->setMaterial(mat);
NOTE: this will convert the object to a material object and attach the
<o:p> </o:p>
A quick example of how to make a glass like cube would be:
iObject* boxy = CreateBox(-10,-10,
-10, 10, 10, 10, “opaque”, Colour(1.0f, 1.0f, 1.0f,1.0f);
iMaterial* mat = CreateMaterial(context);
float power = 0.9f; //this is just to sidestep the need for an array
mat->setup(&Colour(0.7f, 0.7f, 0.7f, 0.7f), NULL, &Colour(1.0f,
1.0f, 1.0f, 0.25), &power, &Colour(1.0f, 1.0f, 1.0f, 1.0f));
I didn’t test the above code so there could be a typo.