Programming Stream

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Revision as of 20:08, 5 January 2011 by Chris Szalwinski (talk | contribs) (Questions for Discussion)
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Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues


Welcome to the Programming Stream Group at the School of Computer Studies

Feel free to contribute to this wiki and help develop and refine our curriculum further

Overview

  • This wiki describes some of the curriculum developments within the programming stream at the School of Computer Studies
  • A variety of projects are currently active and driven by
    • the general need to produce professional programmers ready to enter the workplace
    • the growing digital game programming industry
    • the growing open source communities for software developers
  • Most of the work reported here has been initiated and is being sustained by faculty
  • Much of the information here is being provided
    • to inform members of the status quo
    • to solicit member comments and criticisms


Questions for Discussion

  • how do we attract the best and the brightest to our program
  • should students be exposed to open source tools early on, if so when
  • do we need to change emphasis on the material covered in these courses

C Programming

C++ Programming

  • should students work with repositories
  • should students work in teams in OOP344, BTP300

Game Programming

  • what are the minimum requirements for game programming students ?
  • are those requirements being met ?
  • GAM666/DPS901 brings together programming and systems for the first time
  • should enrollment in the introductory course be capped
  • should CPD students be given the option to take introductory game programming
    • top CPD students who enroll often do well in this course
  • should workshops be added to these courses
  • should we issue game programming certificates

Open Source

  • what are the minimum requirements for open source students ?
  • are those requirements being met ?


Deferred Issues