GAM666 Slap Your Grandma
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Game Name Goes here
Repository
Repo path
svn://zenit.senecac.on.ca/dps901_103rep7
Trunk Status
committed by [NAME] / being committed by [NAME]
Workflow
We will control our own branches off the project trunk. There you will implement your new code in a bug free environment. Code will then be submitted to trunk bug free, and all branches will be updated to trunk revision. Teammates are not required to use IRC, but the tool is there for team contact and help from others.
Meeting Goals
Tuesday
When: 13:30 or 17:10(tentative) Where: Quiet Study Area
- Mandatory
- Evaluate goals from last week (not meet/exceed) Why? Why not? Can we maintain pace?
- Define goals for this week
- Review code and playtest before trunk submission
- Update branches to trunk revision
Thursday
When: 9:50 (after GAM666) Where: Quiet Study Area
- Occasional
- Rollback trunk if bugs exist, update branches, re-evaluate goals
- Team collaboration and work time also teacher help time
ToDo
- Divide workload
(carl) my proposal would be dividing the game along these lines
- audio
- input
- video (world and impassable terrain)
- video (actors and movement)
Team Members
- David Seifried, Some responsibility
- Carl Desautels, Some other responsibility
- Denny Papagiannidis, Some other responsibility
- Sasha Atijas, Some other responsibility
Proposal
In our game we intend to create a straight forward obstacle course. The player will control a character that is running away from a boulder down a hill. The hill is enclosed with walls on either side of the boulder. The boulder will move at a consistent speed and will span the whole width of the hill/hallway. The camera will be facing the front of the character, seeing him run down the hill with the boulder behind him. The character will move forward, backward, and side to side to navigate down the course. Along the way the character will have to dodge obstacles on the course (rocks, barrels, ect) aswell as jump over gaps in the ground and jump along platforms. Once the player reaches the end of the course, the game is over. If the player gets hit by the boulder, the player dies and must start the level again.