Firefox Performance Testing Lab Fall 2010 dacallow

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Revision as of 01:29, 17 September 2010 by Dacallow (talk | contribs) (Minefield Build)
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Test Results (Kaitlyn Callow)

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Hardware Info

Adapter Description ATI Radeon HD 5700 Series
Vendor ID 1002
Device ID 68b8
Adapter RAM 1024
Adapter Drivers aticfx64 aticfx64 aticfx64 aticfx32 aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64
Driver Version 8.741.0.0
Driver Date 5-27-2010
Direct2D Enabled true
DirectWrite Enabled true
GPU Accelerated Windows 1/1 Direct3D 9

Minefield Build

  • Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b7pre) Gecko/20100916 Firefox/4.0b7pre

Chromium Build

  • Chromium 7.0.525.0 (59405)


Results

Perfmon Results

Test No. Test Name Tester Date Firefox Performance - Speed Firefox Performance - Smoothness Firefox Performance - Responsiveness Notes and other Details
71 Browser Pong Steven Weerdenburg 15/09/2010 Not much to be said of speed. Both browsers seemed to be identical A little jerky on window redraw when moving "paddle" compared to Chromium Both very responsive, utilized same processor amount (4.6% on Minefield, 5.8% on Chromium) "Ball" window rendered considerably taller in Chromium. Closing parent window orphans paddle and ball windows, they remain dead (but interactivable) on screen
72 2D Cloth Simulation Steven Weerdenburg 15/09/2010 Fairly fluid drawing on both Minefield and Chromium. Can slow on Minefield if draw trackers (dots) are added while curtain is in high state of flux Smooth Minefield was a little slow to pick up on mouse clicks Processor utilization same on both (avg Minefield was 34%, avg Chromium was 37%). Chromiummuch lighter on memory
73 Animated Harmonograph Steven Weerdenburg 15/09/2010 Drawing of complex patterns on Minefield would sometimes cause centre to "wobble" Redraw very slow on Minefield, sub-16 FPS. Chromium very fast and smooth. Both slow to pick up on mouse clicks, Firefox slightly slower Minefield slowly leaked memory (8MB over 10 minutes), CPU was pegged at 100% (Chromium's avg was 86%)
74 jsCanvasBike Steven Weerdenburg 15/09/2010 No difference found Minefield seemed a little less smooth when the bike suddenly changed speed. Smoothness generally went down as prolonged periods of speed went up.Movements responded well to input. CPU pegged during long periods user input (such as holding down keys to accelerate or balance on one wheel) Minefield guzzled 160MB of memory over 4 minutes of constant driving, Chromium's would remain constant with short, periodic spikes.
75 Venetianization Steven Weerdenburg 15/09/2010 No problems. No problems. N/A 10% higher on processor in Minefield than in Chromium(73.496% avg compared to 60% avg), with much more resources (140 MB compared to 80 MB)
76 Catch It! Steven Weerdenburg 15/09/2010 Very quick on Firefox, great fun! Smooth redraw, felt like PC game Very responsive Sluggish and near-unplayable in Chromium. Less CPU in Minefield (4-12%, compared to 9-15% in Chromium) but more memory usage.
77 Liquid Particles Steven Weerdenburg 16/09/2010 Occasionally Minefield would not render more than 4 particle dots (should be around 100). Very choppy on Minefield when drawing both particles and the letters version Sometimes unresponsive for up to a second due to high CPU usage Incredibly CPU intensive. Perfmon shows CPU usage as 600% at some points. Chromium and Minefieldboth ran letters version choppy (Minefield slightly more so), though Chromium could handle particle version very well
78 Harmony Steven Weerdenburg 16/09/2010 Very smooth rendering The Graphics were very smooth. Very responsive during normal drawing. CPU spike when converting drawing to a PNG image Both Minefield and Chromium ran this well. Chromium used much more CPU on average than Minefield
79 Realtime Video->ASCII Conversion Steven Weerdenburg 16/09/2010 Rendering was great for both, ASCII characters don't take much to draw Has harder time converting at higher "resolutions" (ASCII character size decreases) than at higher scales (larger canvas) Became quite unresponsive over time, especially at higher resolutions and scales Chromium handled higher resolutions noticeably better than Minefield, though Minefield handled higher scales slightly better than Chromium.
80 Internet Graffiti Board Steven Weerdenburg 16/09/2010 Quick on both Smooth Input was very responsive. Both Minefield and Chromium ran this test very well. Both had a bug in that it was possible to mess up the "drag and drop" functionality of the sketch pad: likely a programming error and how the onMouseOver, onMouseDrag and onMouseOut events are handled.