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The Future of Interactivity in Console Gaming

Revision as of 13:12, 2 November 2010 by Acheun3 (talk | contribs) (Thesis)

Future of Human Computer Interaction

Thesis Statement

Thesis

HCI in gaming has improved significantly over the past few decades. How will these changes affect the future of gaming?

Keywords

games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories

Bibliography

E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188

C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188

J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530

F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137

IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php

Research Notes