Difference between revisions of "DPS901/Woolooloo"
(→Trunk Status) |
(→Group Member Roles) |
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====Neil==== | ====Neil==== | ||
− | *Camerawork (3rd person camera) | + | *Camerawork (1st person & 3rd person camera) |
− | * | + | *Loading Screen |
+ | *Mini Map | ||
====Mark==== | ====Mark==== | ||
*Improve Texturing/Modeling | *Improve Texturing/Modeling | ||
*Level Design | *Level Design | ||
+ | |||
+ | ====Currently Unknown==== | ||
+ | |||
+ | *Enemy Physics | ||
+ | *HUD with game related information | ||
+ | *Game Data (damage received, enemy/environment damage) | ||
== Framework and Our Project== | == Framework and Our Project== |
Revision as of 17:39, 3 November 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Starbox
Project Marking Percentage
Group work: 40% Individual work: 60% + ------------------------- Total 100%
Repository
Repo ID
dps901_123arep1
Trunk Status
- Initial Commit to trunk October 9th
- Revision 1 commit October 25th
Team Members' Emails
Proposal
The basic idea of our game is that you are in a flying spaceship. The way the game works is by having a camera which is moving on a fixed path along with a spaceship which you control on the screen that is unable leave the camera`s view. You are able to move the spaceship either up or down, left or right. The camera moves forward along with your ship. Along the way, you may encounter enemies which may or may not shoot at you and/or make your progress more difficult (crashing into you or shooting you down, forcing you to restart the game). You may also encounter moving or static obstacles such as asteroids or pillars/buildings. Your goals is to reach the end of the level without your health/shield falling below 0% and get as many points as possible by avoiding getting hit and destroying enemies.
Group Member Roles
Alex
- Collision Detection
- Improved Controls and Object Movement
Neil
- Camerawork (1st person & 3rd person camera)
- Loading Screen
- Mini Map
Mark
- Improve Texturing/Modeling
- Level Design
Currently Unknown
- Enemy Physics
- HUD with game related information
- Game Data (damage received, enemy/environment damage)
Framework and Our Project
Feature | Framework | Priority |
---|---|---|
Changeable resolution | In framework | |
Directionaly fixed moving camera | Need to add | High |
Control sound volume | Need to add | Medium |
Hide HUD | In framework | - |
Improved UI(Shield, score, etc) | In framework, needs modification | Medium |
Enemies | Need to add | High |
Controller support | In framework | - |
Mouse support | In framework | - |
Crosshair | Need to add | High |
Highscore for points | Need to add | Low |
Debris | Need to add | High |
Fireable weapons | Need to add | High |
Rings to fly through for points | Need to add | low |
Map of the World of the Game
Click on the links to go to the picture.