Difference between revisions of "GAM666/RocketJumpAndDale"
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# Katamari Clone | # Katamari Clone | ||
# Space-based Mech Fighter (Virtua On) | # Space-based Mech Fighter (Virtua On) | ||
+ | #* movement: dash mechanics, close-combat when locked-on | ||
+ | #* 2-3 attacks with modifiers to use a stronger/alternate version (VO has left/right/center weapon, with left/right/center turbo) | ||
+ | #* video of VOOT: [http://www.youtube.com/watch?v=TAaBX0xzo-A] | ||
# 3rd person platformer | # 3rd person platformer | ||
+ | #* 3rd person shooter on rails with limited movement ex: 2 Spicy [http://www.youtube.com/watch?v=5AF0KR-crvw] | ||
# Ghost game (scaring people) | # Ghost game (scaring people) | ||
+ | #* Scaring people successfully could be defined as: | ||
+ | #** simply touching people or entering their personal space | ||
+ | #** manipulating the targets movement into a trap of sorts | ||
+ | #* ability to avoid collision and turn invisible | ||
+ | #* "Phase" bar mechanic | ||
+ | #** acts as a limit to how much you can phase through geometry/use special abilities | ||
+ | #** recharges only when you are visible, stays static when invisible | ||
+ | #* evasion of traps/ghostbusters/etc. | ||
# 3rd person turn-based RPG | # 3rd person turn-based RPG | ||
+ | #* maybe a roguelike/randomly generated content? | ||
+ | |||
== Proposal == | == Proposal == | ||
== Map of the World of the Game == | == Map of the World of the Game == | ||
== Any other thing you find necessary == | == Any other thing you find necessary == |
Revision as of 14:00, 25 September 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Rocket Jump and Dale Present's Rocket Jump and Dale's TBD by Rocket Jump and Dale
Project Marking Percentage
Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%
Repository
Repo ID
gam666dps901_123??
Trunk Status
committed by [NAME] / being committed by [NAME]
Team Members
Current Ideas
- Katamari Clone
- Space-based Mech Fighter (Virtua On)
- movement: dash mechanics, close-combat when locked-on
- 2-3 attacks with modifiers to use a stronger/alternate version (VO has left/right/center weapon, with left/right/center turbo)
- video of VOOT: [1]
- 3rd person platformer
- 3rd person shooter on rails with limited movement ex: 2 Spicy [2]
- Ghost game (scaring people)
- Scaring people successfully could be defined as:
- simply touching people or entering their personal space
- manipulating the targets movement into a trap of sorts
- ability to avoid collision and turn invisible
- "Phase" bar mechanic
- acts as a limit to how much you can phase through geometry/use special abilities
- recharges only when you are visible, stays static when invisible
- evasion of traps/ghostbusters/etc.
- Scaring people successfully could be defined as:
- 3rd person turn-based RPG
- maybe a roguelike/randomly generated content?