Difference between revisions of "GPU610/DPS915 Weekly Schedule"

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== Week 7 - Oct 16 ==
 
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** DirectX documentation as installed on your local computer
 
** DirectX documentation as installed on your local computer
 
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
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== Week 8 - Oct 30 ==
 
== Week 8 - Oct 30 ==

Revision as of 14:28, 25 June 2012


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Weekly Schedule 20123

Week 1 - Sep 4

This Week

To Do

  1. Download Visual Studio 2010 from ACS and install it on your local computer.
  2. Download Tortoise SVN and install it on your local computer.
  3. Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgpu" password: blank [no password])
    • Run Sample

Resources

Week 2 - Sep 11

This Week

To Do

Resources

Week 8 - Oct 30

This Week

  • Graphics and Cameras (coninued)
    • Vertex Data
    • Vertex Lists
    • Direct3D Implementation
      • Display
        • Capabilities
      • APIGraphic
  • Visibility
    • Culling Techniques
      • Occlusion culling
        • Painter's algorithm
        • Depth Buffering
    • Direct3D Implementation

To Do

  1. Graphic and Camera
    1. Checkout the Graphic Sample
    2. Run the Graphic Sample
    3. Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
  2. Visibility
    1. Checkout the Visibility Sample
    2. Run the Visibility Sample
    3. Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library

Week 9 - Nov 6

This Week

  • Heads Up Display
    • Programming Issues
    • Direct3D
      • Display
      • APIText
    • Design
      • Text Class
      • Coordination
  • Lighting
    • Light Components
    • Light Types
    • Programming Issues
    • Direct3D
      • Display
      • APILight
    • Design
      • Light Class
      • Coordination

To Do

  1. Heads Up Display
    1. Checkout Heads Up Display
    2. Run Heads Up Display Sample
    3. Add some text to the sample
  2. Lighting
    1. Checkout Lighting
    2. Run Lighting Sample
    3. Add a spotlight to the sample

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library