Difference between revisions of "GAM666/DPS901 Victorious Secret"
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+ | {{GAM666/DPS901 Index | 20113}} | ||
= Victorious Secret = | = Victorious Secret = | ||
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A team created solely on pure awesome? Say it ain't so! | A team created solely on pure awesome? Say it ain't so! | ||
− | == 1.0 Team Members == | + | = Game Name Goes here = |
+ | == 1.0 Project Marking Percentage == | ||
+ | <big> | ||
+ | Group work: xx% (25 <= xx <= 50) | ||
+ | Individual work: xx% + (50 <= xx <= 75) | ||
+ | ------------------------- | ||
+ | Total 100% | ||
+ | </big> | ||
+ | |||
+ | == 2.0 Repository == | ||
+ | |||
+ | === 2.1.0 Repo ID === | ||
+ | gam666dps901_113?? | ||
+ | |||
+ | === 2.2.0 Trunk Status === | ||
+ | committed by [NAME] / being committed by [NAME] | ||
+ | |||
+ | == 3.0 Team Members == | ||
{| class="wikitable sortable" border="1" cellpadding="5" | {| class="wikitable sortable" border="1" cellpadding="5" | ||
|+ | |+ | ||
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[mailto:omirza@learn.senecac.on.ca?subject=gam666;vvtran@learn.senecac.on.ca?subject=gam666;mziaei1@learn.senecac.on.ca?subject=gam666;ctran13@learn.senecac.on.ca?subject=gam666;acchung1@learn.senecac.on.ca?subject=gam666;bwharmidy@learn.senecac.on.ca?subject=gam666 eMail All] | [mailto:omirza@learn.senecac.on.ca?subject=gam666;vvtran@learn.senecac.on.ca?subject=gam666;mziaei1@learn.senecac.on.ca?subject=gam666;ctran13@learn.senecac.on.ca?subject=gam666;acchung1@learn.senecac.on.ca?subject=gam666;bwharmidy@learn.senecac.on.ca?subject=gam666 eMail All] | ||
− | == | + | == 4.0 Proposal == |
+ | === 4.1.0 Objective === | ||
The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks. | The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks. | ||
− | == | + | === 4.2.0 Concept === |
Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity. | Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity. | ||
(Insert drawings here) | (Insert drawings here) | ||
− | == 4.0 Controls == | + | === 4.3.0 Controls === |
We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile. | We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile. | ||
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(Insert drawings here) | (Insert drawings here) | ||
− | == | + | === 4.4.0 Audio === |
Sound effects and background music will be used to create a more full experience. | Sound effects and background music will be used to create a more full experience. | ||
− | === | + | ==== 4.4.1 Sound Effects ==== |
Sound effects will play when: | Sound effects will play when: | ||
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* a disapproving sound when the projectile misses the target. | * a disapproving sound when the projectile misses the target. | ||
− | === | + | ==== 4.4.2 Background Music ==== |
This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: [http://www.youtube.com/watch?v=QH2-TGUlwu4 http://www.youtube.com/watch?v=QH2-TGU1wu4] | This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: [http://www.youtube.com/watch?v=QH2-TGUlwu4 http://www.youtube.com/watch?v=QH2-TGU1wu4] | ||
+ | |||
+ | == 5.0 Map of the World of the Game == | ||
+ | |||
+ | == 6.0 Moderator's - Instructors Comments == | ||
+ | |||
+ | == 7.0 Any other thing you find necessary == |
Revision as of 14:46, 6 October 2011
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Victorious Secret
A team created solely on pure awesome? Say it ain't so!
Game Name Goes here
1.0 Project Marking Percentage
Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%
2.0 Repository
2.1.0 Repo ID
gam666dps901_113??
2.2.0 Trunk Status
committed by [NAME] / being committed by [NAME]
3.0 Team Members
Team Member | Role | Status |
---|---|---|
Ozzy Mirza | GUI (Menus, Heads Up Display) | - |
Victor Tran | UI (Inputs, Input Configuration) | - |
Minoo Ziaei | Graphics (Lights and Cameras) | - |
Chi Lea Tran | Graphics (Models and Textures) | - |
Alex Chung | Audio (Sound Effects, Background Music) | - |
Bryce Harmidy | Physics (Collision, Projectile Motion) | - |
- Physics will most likely require an extra to help out
4.0 Proposal
4.1.0 Objective
The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks.
4.2.0 Concept
Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity.
(Insert drawings here)
4.3.0 Controls
We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile.
(Insert drawings here)
4.4.0 Audio
Sound effects and background music will be used to create a more full experience.
4.4.1 Sound Effects
Sound effects will play when:
- the player is holding down the button
- the projectile is launched
- when the projectile lands
- a rewarding sound when the projectile lands in the target
- a disapproving sound when the projectile misses the target.
4.4.2 Background Music
This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: http://www.youtube.com/watch?v=QH2-TGU1wu4