Difference between revisions of "GAM666/DPS901 Victorious Secret"

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(1.0 Team Members)
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{{GAM666/DPS901 Index | 20113}}
 
= Victorious Secret =
 
= Victorious Secret =
  
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A team created solely on pure awesome?  Say it ain't so!   
 
A team created solely on pure awesome?  Say it ain't so!   
  
== 1.0 Team Members ==
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= Game Name Goes here =
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== 1.0 Project Marking Percentage ==
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<big>
 +
Group work:      xx%        (25 <= xx <= 50)
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Individual work: xx% +      (50 <= xx <= 75)
 +
-------------------------
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Total          100%
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</big>
 +
 
 +
== 2.0 Repository ==
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=== 2.1.0 Repo ID ===
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gam666dps901_113??
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=== 2.2.0 Trunk Status ===
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committed by [NAME] / being committed by [NAME]
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 +
== 3.0 Team Members ==
 
{| class="wikitable sortable" border="1" cellpadding="5"
 
{| class="wikitable sortable" border="1" cellpadding="5"
 
|+  
 
|+  
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[mailto:omirza@learn.senecac.on.ca?subject=gam666;vvtran@learn.senecac.on.ca?subject=gam666;mziaei1@learn.senecac.on.ca?subject=gam666;ctran13@learn.senecac.on.ca?subject=gam666;acchung1@learn.senecac.on.ca?subject=gam666;bwharmidy@learn.senecac.on.ca?subject=gam666 eMail All]
 
[mailto:omirza@learn.senecac.on.ca?subject=gam666;vvtran@learn.senecac.on.ca?subject=gam666;mziaei1@learn.senecac.on.ca?subject=gam666;ctran13@learn.senecac.on.ca?subject=gam666;acchung1@learn.senecac.on.ca?subject=gam666;bwharmidy@learn.senecac.on.ca?subject=gam666 eMail All]
  
== 2.0 Objective ==
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== 4.0 Proposal ==
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=== 4.1.0 Objective ===
  
 
The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks.
 
The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks.
  
== 3.0 Concept ==
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=== 4.2.0 Concept ===
 
Our idea consists of launching a block in the air and landing it in a target area.  Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine.  The user will control the power by holding down a button and releasing it at the desired time.  The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity.
 
Our idea consists of launching a block in the air and landing it in a target area.  Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine.  The user will control the power by holding down a button and releasing it at the desired time.  The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity.
  
 
(Insert drawings here)
 
(Insert drawings here)
  
== 4.0 Controls ==
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=== 4.3.0 Controls ===
  
 
We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher.  With time permitting, we may include the use of the analog stick to determine the direction of the projectile.
 
We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher.  With time permitting, we may include the use of the analog stick to determine the direction of the projectile.
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(Insert drawings here)
 
(Insert drawings here)
  
== 5.0 Audio ==
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=== 4.4.0 Audio ===
  
 
Sound effects and background music will be used to create a more full experience.   
 
Sound effects and background music will be used to create a more full experience.   
  
=== 5.1 Sound Effects ===
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==== 4.4.1 Sound Effects ====
  
 
Sound effects will play when:  
 
Sound effects will play when:  
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* a disapproving sound when the projectile misses the target.
 
* a disapproving sound when the projectile misses the target.
  
=== 5.2 Background Music ===
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==== 4.4.2 Background Music ====
  
 
This is to be determined.  We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: [http://www.youtube.com/watch?v=QH2-TGUlwu4 http://www.youtube.com/watch?v=QH2-TGU1wu4]
 
This is to be determined.  We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: [http://www.youtube.com/watch?v=QH2-TGUlwu4 http://www.youtube.com/watch?v=QH2-TGU1wu4]
 +
 +
== 5.0 Map of the World of the Game ==
 +
 +
== 6.0 Moderator's - Instructors Comments ==
 +
 +
== 7.0 Any other thing you find necessary ==

Revision as of 14:46, 6 October 2011


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Victorious Secret

A team created solely on pure awesome? Say it ain't so!

Game Name Goes here

1.0 Project Marking Percentage

Group work:      xx%        (25 <= xx <= 50)
Individual work: xx% +      (50 <= xx <= 75) 
-------------------------
Total           100%

2.0 Repository

2.1.0 Repo ID

gam666dps901_113??

2.2.0 Trunk Status

committed by [NAME] / being committed by [NAME]

3.0 Team Members

Team Member Role Status
Ozzy Mirza GUI (Menus, Heads Up Display) -
Victor Tran UI (Inputs, Input Configuration) -
Minoo Ziaei Graphics (Lights and Cameras) -
Chi Lea Tran Graphics (Models and Textures) -
Alex Chung Audio (Sound Effects, Background Music) -
Bryce Harmidy Physics (Collision, Projectile Motion) -
  • Physics will most likely require an extra to help out

eMail All

4.0 Proposal

4.1.0 Objective

The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks.

4.2.0 Concept

Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity.

(Insert drawings here)

4.3.0 Controls

We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile.

(Insert drawings here)

4.4.0 Audio

Sound effects and background music will be used to create a more full experience.

4.4.1 Sound Effects

Sound effects will play when:

  • the player is holding down the button
  • the projectile is launched
  • when the projectile lands
  • a rewarding sound when the projectile lands in the target
  • a disapproving sound when the projectile misses the target.

4.4.2 Background Music

This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: http://www.youtube.com/watch?v=QH2-TGU1wu4

5.0 Map of the World of the Game

6.0 Moderator's - Instructors Comments

7.0 Any other thing you find necessary