Difference between revisions of "GAM666/DPS901 Victorious Secret"
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= Victorious Secret = | = Victorious Secret = | ||
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+ | A team created solely on pure awesome? Say it ain't so! | ||
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+ | == 1.0 Team Members == | ||
+ | |||
+ | # [mailto:omirza@learn.senecac.on.ca Ozzy Mirza] | ||
+ | # [mailto:vvtran@learn.senecac.on.ca Victor Tran] | ||
+ | # [mailto:mziaei1@learn.senecac.on.ca Minoo Ziaei] | ||
+ | # [mailto:ctran13@learn.senecac.on.ca Chi Lea Tran] | ||
+ | # [mailto:acchung1@learn.senecac.on.ca Alex Chung] | ||
+ | # [mailto:bwharmidy@learn.senecac.on.ca Bryce Harmidy] | ||
+ | |||
+ | == 2.0 Objective == | ||
+ | |||
+ | The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks. | ||
+ | |||
+ | == 3.0 Concept == | ||
+ | Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity. | ||
+ | (Insert drawings here) | ||
+ | |||
+ | == 4.0 Controls == | ||
+ | |||
+ | We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile. | ||
+ | |||
+ | (Insert drawings here) | ||
+ | |||
+ | == 5.0 Audio == | ||
+ | |||
+ | Sound effects and background music will be used to create a more full experience. | ||
+ | |||
+ | === 5.1 Sound Effects === | ||
+ | |||
+ | Sound effects will play when: the player is holding down the button, the projectile is launched, when the projectile lands, a rewarding sound when the projectile lands in the target, and a disapproving sound when the projectile misses the target. | ||
+ | |||
+ | === 5.2 Background Music === | ||
+ | |||
+ | This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: [http://www.youtube.com/watch?v=QH2-TGUlwu4 http://www.youtube.com/watch?v=QH2-TGU1wu4] |
Revision as of 08:33, 29 September 2011
Contents
Victorious Secret
A team created solely on pure awesome? Say it ain't so!
1.0 Team Members
2.0 Objective
The purpose of this project is to create a simple 3D game using the DirectX framework in 8 weeks.
3.0 Concept
Our idea consists of launching a block in the air and landing it in a target area. Launching the block will consist of a spring mechanism similar to what is observed in a pinball machine. The user will control the power by holding down a button and releasing it at the desired time. The launcher will be aimed diagonally to allow the projectile to move in a forward motion and be pulled down by gravity. (Insert drawings here)
4.0 Controls
We plan to use one button on the controller (1 on a gamepad) to control the power of the launcher. With time permitting, we may include the use of the analog stick to determine the direction of the projectile.
(Insert drawings here)
5.0 Audio
Sound effects and background music will be used to create a more full experience.
5.1 Sound Effects
Sound effects will play when: the player is holding down the button, the projectile is launched, when the projectile lands, a rewarding sound when the projectile lands in the target, and a disapproving sound when the projectile misses the target.
5.2 Background Music
This is to be determined. We will require music that we can rightfully use, for example, the unique and majestic musical stylings of saraJ00n: http://www.youtube.com/watch?v=QH2-TGU1wu4