Difference between revisions of "GAM666/DPS901 Weekly Schedule 20113"
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=== This Week === | === This Week === | ||
− | + | * [https://cs.senecac.on.ca/~gam666/pages/content/windo.html Windows Programming] | |
− | * Windows Programming | + | ** Dialog Sample |
− | * Dialog Sample | + | ** Selection Sample |
− | * Selection Sample | + | * [https://cs.senecac.on.ca/~gam666/pages/content/compo.html Component Design] |
=== To Do === | === To Do === | ||
− | |||
# Install Visual Studio 2010 | # Install Visual Studio 2010 | ||
# Run Dialog Sample | # Run Dialog Sample | ||
# Run Selection Sample | # Run Selection Sample | ||
+ | # Download the Dialog and Selection Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | |||
+ | === Resources === | ||
+ | * [http://acs.senecac.on.ca/ ACS Visual Studio 2010] | ||
+ | * Download [http://tortoisesvn.net/downloads SVN] and install it on your computer. | ||
== Week 2 - Sep 11 == | == Week 2 - Sep 11 == | ||
=== This Week === | === This Week === | ||
− | * COM | + | * COM and DirectX |
− | * | + | * [https://cs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes] |
+ | ** The fwk4gps framework, its branches, and component architecture | ||
+ | ** Singleton class as an alternative to global variables | ||
+ | ** Including interfaces rather than class declarations to minimize header file dependencies | ||
+ | ** Use the Direct3D COM object to interrogate the hardware for the installed options | ||
+ | |||
=== To Do === | === To Do === | ||
− | + | # Download the DirectX SDK | |
− | + | # Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | |
− | |||
− | |||
− | |||
− | |||
=== Resources === | === Resources === | ||
− | + | * [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010] | |
− | * [http://www.microsoft.com/ | + | |
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Week 3 - Sep 18 == | == Week 3 - Sep 18 == | ||
=== This Week === | === This Week === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* [https://cs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] | * [https://cs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration] | ||
** Messaging, the main application window and event iteration | ** Messaging, the main application window and event iteration | ||
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** Housekeeping during re-configuration | ** Housekeeping during re-configuration | ||
** Use the Direct3DDevice9 COM object to access the display device | ** Use the Direct3DDevice9 COM object to access the display device | ||
− | * | + | * [https://cs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image] |
− | + | ** Sprites | |
+ | ** Textures | ||
+ | ** Color Model | ||
+ | ** Use the Direct3DSprite COM object to manage the drawing of 2D images | ||
+ | ** Use the Direct3DTexture9 COM object to hold an image on video memory | ||
=== To Do === | === To Do === | ||
− | + | # Download the Event Iteration and Background Image Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | |
+ | |||
=== Resources === | === Resources === | ||
* Lecture Material | * Lecture Material | ||
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ** [http://msdn.microsoft.com/en-us/library/ MSDN Library] | ||
− | |||
− | |||
− | |||
− | |||
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− | |||
== Week 4 - Sep 25 == | == Week 4 - Sep 25 == | ||
=== This Week === | === This Week === | ||
− | + | * Shades of Red application reviews the material covered to date | |
− | + | * [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprites in Motion] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * [https://cs.senecac.on.ca/~gam666/pages/content/trans.html | ||
** timing | ** timing | ||
*** upper limit on drawing rate | *** upper limit on drawing rate | ||
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** direct-device connectivity | ** direct-device connectivity | ||
*** portal-primitive pattern | *** portal-primitive pattern | ||
+ | * [https://cs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control] | ||
** user action key mapping | ** user action key mapping | ||
* Projects | * Projects | ||
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=== To Do === | === To Do === | ||
− | * Download the | + | * [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20113 Create an account] on this Wiki; make sure your userid '''is''' your seneca email id |
− | + | <!-- | |
+ | * Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help | ||
+ | * Optional: designate/create a blog for GAM666/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT] | ||
+ | --> | ||
+ | * Form Teams, Identify Members (4-5 members) and add your team and members to [[GAM666/DPS901 Teams 20113]] ''' Before Thursday 29th'''. | ||
+ | * Add your name and info. to [[GAM666/DPS901Student List 20113]] | ||
+ | |||
+ | * Download the ShadesOfRed Sample from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
+ | # Download the Sprites in Motion and Sprites under User Control Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' | ||
* Complete the coding for ShadesOfRed | * Complete the coding for ShadesOfRed | ||
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** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation] | ||
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. | ||
+ | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
+ | * Projects | ||
+ | ** [http://subversion.tigris.org/ Subversion (SVN)] | ||
+ | ** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
+ | ** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation] | ||
+ | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. | ||
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
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* Add a second moving sprite to the Sprite in Motion sample | * Add a second moving sprite to the Sprite in Motion sample | ||
* Add text to identify the motion of the second sprite on the HUD | * Add text to identify the motion of the second sprite on the HUD | ||
+ | * Submit your game proposal and schedule an appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Reviewing_Game_Proposal click here to book an appointment]) | ||
=== Resources === | === Resources === | ||
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** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. | ** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here]. | ||
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
+ | * [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages] | ||
+ | * [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet] | ||
+ | * [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] | ||
+ | * [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial] | ||
+ | * [http://subversion.tigris.org/ Subversion (SVN)] | ||
+ | * [http://tortoisesvn.net/downloads Download Page of TortoiseSVN] | ||
+ | * [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation] | ||
+ | * [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here]. | ||
+ | * [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] | ||
+ | |||
== Week 6 - Oct 9 == | == Week 6 - Oct 9 == |
Revision as of 16:59, 27 September 2011
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Weekly Schedule 20113
Week 1 - Sep 4
This Week
- Windows Programming
- Dialog Sample
- Selection Sample
- Component Design
To Do
- Install Visual Studio 2010
- Run Dialog Sample
- Run Selection Sample
- Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- ACS Visual Studio 2010
- Download SVN and install it on your computer.
Week 2 - Sep 11
This Week
- COM and DirectX
- Display Modes
- The fwk4gps framework, its branches, and component architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class declarations to minimize header file dependencies
- Use the Direct3D COM object to interrogate the hardware for the installed options
To Do
- Download the DirectX SDK
- Download the Dialog Modes Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
Week 3 - Sep 18
This Week
- Event Iteration
- Messaging, the main application window and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
To Do
- Download the Event Iteration and Background Image Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
Resources
- Lecture Material
Week 4 - Sep 25
This Week
- Shades of Red application reviews the material covered to date
- Sprites in Motion
- timing
- upper limit on drawing rate
- keypress latency
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- timing
- Sprites under User Control
- user action key mapping
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
To Do
- Create an account on this Wiki; make sure your userid is your seneca email id
- Form Teams, Identify Members (4-5 members) and add your team and members to GAM666/DPS901 Teams 20113 Before Thursday 29th.
- Add your name and info. to GAM666/DPS901Student List 20113
- Download the ShadesOfRed Sample from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Download the Sprites in Motion and Sprites under User Control Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Complete the coding for ShadesOfRed
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
- Projects
Week 5 - Oct 2
This Week
- Sprite in Motion (continued)
- Use the Direct3DFont COM object to draw the font for a text item on the HUD
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
- Projects
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Add text to identify the motion of the second sprite on the HUD
- Submit your game proposal and schedule an appointment with your instructor (click here to book an appointment)
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
- How To edit Wiki pages
- How To edit Wiki Cheatsheet
- IRC Basics
- IRC Tutorial
- Subversion (SVN)
- Download Page of TortoiseSVN
- TortoiseSVN Documentation
- SVN book at red-bean.com or downloadthe PDF from here.
- AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN
Week 6 - Oct 9
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 7 - Oct 16
This Week
- Mid-Term Test
- Graphics Primitives (continued)
- Model Branch
- Scene Component
- Scene Coordinator
- Frame Base Class
- Object Base Class
- Box Derived Class
- Grid Derived Class
- Viewing Component
- Viewing Coordinator
- Camera Class
- Design Component
- Scene Component
- Direct-Device Branch
- Graphics Card Component
- Display Portal
- Graphic Class
- VertexList Class
- Graphics Card Component
- Model Branch
To Do
- Checkout 7-Graphics Primitives
- Run Graphics Primitive Sample
- Derive a Plane Object from abstract base class Object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 8 - Oct 30
This Week
- Mathematics (addendum to course notes)
- Planes
- Collisions
- Planes
- Spheres
- Visibility
- Culling Techniques
- Occlusion culling
- Painter's algorithm
- Depth Buffering
- Occlusion culling
- Direct Device Branch
- Graphics Card Component
- Display Portal
- Graphics Card Component
- Culling Techniques
- Lighting
- Model Branch
- Lighting Component
- Lighting coordinator
- Light primitive
- Lighting Component
- Direct Device Branch
- Graphics Card component
- Display portal
- DeviceLight primitive
- Graphics Card component
- Model Branch
To Do
- Checkout 8-Visibility
- Run Visibility Sample
- Derive a Plane Object from abstract base class Object
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
Week 9 - Nov 6
This Week
- Lighting (continued)
- Direct Device Branch
- Graphics Card component
- DeviceLight primitive
- Graphics Card component
- Direct Device Branch
- Texturing
- Texture Coordinates
- Magnification
- Minification
- Sampling
- Nearest-Neighbour
- BiLinear
- Anisotropic
- Model Branch
- Scene Component
- Texture Element
- Design Component
- Scene Component
- Direct Device Branch
- Graphics Card Component
- Display Portal
- VertexList Element
- Graphic Element
- DeviceTexture Element
- Graphics Card Component
To Do
- Checkout 9-Lighting
- Run Lighting Sample
- Checkout 10-Texturing
- Run Texturing Sample
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library