Difference between revisions of "Lab BlackBerry Example"

From CDOT Wiki
Jump to: navigation, search
Line 6: Line 6:
  
 
File->New->Others->BlackBerry Project
 
File->New->Others->BlackBerry Project
 +
 
''Note: If you want really to learn how to build a BB app, then in the wizard choose the Empty Application option.''
 
''Note: If you want really to learn how to build a BB app, then in the wizard choose the Empty Application option.''
 +
 
The structure of BB project will be defined, but as the level on code generation, one will get only an empty Java app, with a code similar with this:
 
The structure of BB project will be defined, but as the level on code generation, one will get only an empty Java app, with a code similar with this:
 
<source lang="java">
 
<source lang="java">
Line 47: Line 49:
 
}
 
}
 
</source>
 
</source>
 +
 +
--------
 +
 +
'''Step 3.'''
 +
 +
When the constructor of the MyApp class is defined, the graphical objects must be build.
 +
 +
Thus, ''_screen'' object will be an instance of a ''Screen'' class. The ''_nextScreenButton'' object will be an instance of ButtonField class.

Revision as of 21:41, 26 February 2011

This lab example allows you to understand the process of building a BlackBerry application using Java Plug-in for Eclipse

Step 1.

File->New->Others->BlackBerry Project

Note: If you want really to learn how to build a BB app, then in the wizard choose the Empty Application option.

The structure of BB project will be defined, but as the level on code generation, one will get only an empty Java app, with a code similar with this:

package mypackage;

public class MyApp {
    /**
     * Entry point for application
     * @param args Command line arguments (not used)
     */ 
    public static void main(String[] args){
    }
}

You have to extend UiApplication. This class extends the UiApplication class, providing a graphical use interface. You have to import import net.rim.device.api.ui.UiApplication;

Let us suppose that you want your application to have two screens and you want to switch from a screen to another using a button. Thus, you have to define a variable of type Screen to keep track of the Screen object and a variable of type ButtonField.

You need also to importi net.rim.device.api.ui.component.ButtonField;


Step 2.

In the main method create a new instance of the application and make the currently running thread the application's event dispatch thread.

import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.ButtonField;

     public class MyApp extends UiApplication {
         private MyScreen _screen;
         private ButtonField _nextScreenButton;

         public static void main(String[] args) {
             MyApp theApp = new MyApp();
             theApp.enterEventDispatcher();
}

Step 3.

When the constructor of the MyApp class is defined, the graphical objects must be build.

Thus, _screen object will be an instance of a Screen class. The _nextScreenButton object will be an instance of ButtonField class.