Difference between revisions of "Team GG"
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=== Trunk Status === | === Trunk Status === | ||
− | committed by / being committed by [NAME] | + | == committed by / being committed by [NAME] == |
− | committed by Andrei Kopytov 11/26/2010 | + | == committed by Andrei Kopytov 11/26/2010 == |
− | == Team | + | == Team Members == |
# [mailto:bmckie@learn.senecac.on.ca?subject=dps901 Brad McKie] | # [mailto:bmckie@learn.senecac.on.ca?subject=dps901 Brad McKie] | ||
# [mailto:mbarciak@learn.senecac.on.ca?subject=dps901 Mark Barciak] | # [mailto:mbarciak@learn.senecac.on.ca?subject=dps901 Mark Barciak] |
Revision as of 17:32, 26 November 2010
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
- 1 Game Name Goes here
- 1.1 Project Marking Percentage
- 1.2 Repository
- 1.3 committed by / being committed by [NAME]
- 1.4 committed by Andrei Kopytov 11/26/2010
- 1.5 Team Members
- 1.6 Proposal
- 1.7 Map of the World of the Game
- 1.8 Moderator's - Instructors Comments
- 1.9 Any other thing you find necessary
- 1.10 Map of the World of the Game
- 1.11 Moderator's - Instructors Comments
- 1.12 Any other thing you find necessary
Game Name Goes here
Project Marking Percentage
Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%
Repository
Repo path
svn://zenit.senecac.on.ca/dps901_103rep9
Trunk Status
committed by / being committed by [NAME]
committed by Andrei Kopytov 11/26/2010
Team Members
Proposal
Game Type
Our proposed game is a first person puzzle-platformer.
Setting
The game starts off with the player trapped in a large room that contains only one exit. The room will contain many pillars jutting out of the floor, walls and ceiling. These pillars will both hinder and help the player's goal of reaching the exit.
Gameplay
The player will have the ability to alter the orientation of the room in a 90 degree manner, thereby altering which part of the room he/she is standing on. The pillars will become a foothold that the player will use to further advance when orienting the room in different ways. It will be possible to reach the exit using more than one orientation. Other orientations will cause the player to either be unable to reach the exit, advance through the exit, or (in the case of diving into the exit when it is oriented on the floor) being impaled by spikes at the end of the hallway past the exit. The player will also have the option of resetting the room to its default orientation and being transported (through dematerialization) back to the position in which they started the puzzle.
Input
The default input will be the mouse and keyboard. The user will also be able to select different keyboard configurations or create their own.