Difference between revisions of "GAM666/DPS901 Weekly Schedule 20103"

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(This Week)
(To Do: added the booking link)
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=== To Do ===
 
=== To Do ===
 
* Download the 15-Controller and ShadesOfRed Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository].
 
* Download the 15-Controller and ShadesOfRed Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository].
* Submit your game proposal and schedule an appointment with your instructor
+
* Submit your game proposal and schedule an appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103#Appointment_Schedule_for_Reviewing_Game_Proposal click here to book an appointment])
 
* Complete the coding for ShadesOfRed
 
* Complete the coding for ShadesOfRed
  

Revision as of 08:08, 28 September 2010


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


GAM666/DPS901 -- Weekly Schedule 20103

Week 1 - Sep 5

This Week

  • Windows Programming
  • Dialog Sample
  • Selection Sample

To Do

  1. Install Visual Studio 2010
  2. Run Dialog Sample
  3. Run Selection Sample

Week 2 - Sep 12

This Week

  • COM Objects and DirectX
  • Assignment Setup

To Do

Resources

Week 3 - Sep 19

This Week

  • Display Modes
    • The fwk4gps framework, its branches, and component architecture
    • Singleton class as an alternative to global variables
    • Including interfaces rather than class declarations to minimize header file dependencies
    • Use the Direct3D COM object to interrogate the hardware for the installed options
  • Event Iteration
    • Messaging, the main application window and event iteration
    • Housekeeping during loss and restoration of focus
    • Housekeeping during re-configuration
    • Use the Direct3DDevice9 COM object to access the display device
  • Projects
    • Introducing SVN and Demos by Fardad in class

To Do

  • Download SVN and install it on your computer.

Resources


Week 4 - Sep 26

This Week

  • Background Image
    • Sprites
    • Textures
    • Color Model
    • Use the Direct3DSprite COM object to manage the drawing of 2D images
    • Use the Direct3DTexture9 COM object to hold an image on video memory
    • Shades of Red application reviews the material covered to date
  • Sprite in Motion
    • timing
    • model coordination
    • direct-device connectivity
    • user action key mapping
    • Use the Direct3DFont COM object to draw the font for a text item on the HUD
  • Projects

To Do

Resources