Difference between revisions of "10th Floor"
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[http://www.youtube.com/watch?v=5oqA4AE264w Click here to watch sample game-play] | [http://www.youtube.com/watch?v=5oqA4AE264w Click here to watch sample game-play] | ||
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+ | ==== Game Concept Proposal - Action RPG ==== | ||
+ | |||
+ | This is also just a quick idea. - Corey | ||
+ | #Overview - | ||
+ | ##A simple action rpg. The goal is explore an area(dungeon, cave, ect) that contains increasingly more powerful foes to defeat the deeper in you go. | ||
+ | #Main Game Elements - | ||
+ | ##The player gains experience points after defeating an enemy. They can then spend these points in a trait of their choosing (strength, defense, speed). | ||
+ | ##The Battle system remains simple. The goal is to attack when the enemy is not blocking, and to block when the enemy is about to attack. | ||
+ | ##Enemies drop items that can be equiped or used to increase the player's stats | ||
+ | #Potentia Game Elements - Depending on time and how the project is going some elements can be improved | ||
+ | ##A parry system can be included for combat | ||
+ | ##A high, low attack system can be included for combat to add more depth | ||
+ | ##Several types of enemies with different combat AI/routines | ||
+ | ##The ability to sell items you've found and purchase new ones (a currency system) | ||
+ | ##An over world to connect a series of levels/dungeons together instead of one linear level. | ||
+ | #Advantages- | ||
+ | ##The proposal focuses on game play design. It leaves the art style, setting, and characters open for any ideas. For instance an oldschool fantasy setting with caves and monsters, or a distant future setting. | ||
+ | ##The basic stat based game is relativly simple to program, logic wise. |
Revision as of 11:42, 23 September 2010
Contents
Game Name Goes here
Team Members
- Ryan Wang, Responsibility TBA
- Aravinthan Vathsalan, Responsibility TBA
- Geoffrey Mok, Responsibility TBA
- Steve Borges, Responsibility TBA
- Corey Angus, Responsibility TBA
Proposal
Map of the World of the Game
Moderator's - Instructors Comments
Any other thing you find necessary
Game Concept Proposal - Puzzle Game
This is just a personal suggestion that I have. - Ryan
Click here to watch sample game-play
Game Concept Proposal - Action RPG
This is also just a quick idea. - Corey
- Overview -
- A simple action rpg. The goal is explore an area(dungeon, cave, ect) that contains increasingly more powerful foes to defeat the deeper in you go.
- Main Game Elements -
- The player gains experience points after defeating an enemy. They can then spend these points in a trait of their choosing (strength, defense, speed).
- The Battle system remains simple. The goal is to attack when the enemy is not blocking, and to block when the enemy is about to attack.
- Enemies drop items that can be equiped or used to increase the player's stats
- Potentia Game Elements - Depending on time and how the project is going some elements can be improved
- A parry system can be included for combat
- A high, low attack system can be included for combat to add more depth
- Several types of enemies with different combat AI/routines
- The ability to sell items you've found and purchase new ones (a currency system)
- An over world to connect a series of levels/dungeons together instead of one linear level.
- Advantages-
- The proposal focuses on game play design. It leaves the art style, setting, and characters open for any ideas. For instance an oldschool fantasy setting with caves and monsters, or a distant future setting.
- The basic stat based game is relativly simple to program, logic wise.